Bitboys maakt kenbaar dat er nog steeds leven in de tent zit, want in een press release van gisteren wordt hun 'Xtreme Bandwidth Architecture ' aangekondigd. XBA maakt gebruik van 9MB embedded DRAM en heeft een bandbreedte van 12 tot 20GB/s. Nu alleen nog hopen dat we de Glaze3D ooit nog gereleased zien worden: (thanks Informer voor de tip):
Helsinki, Finland - January 24, 2000 - Bitboys has developed a
completely new way of meeting the demanding requirements of 3D
graphics processing. The revolutionary Xtreme Bandwidth
Architecture™ (XBA™) utilizes Infineon Technologies AG's leading
embedded memory technology (eDRAM) with 9 MB of extremely
high speed memory integrated with the graphics engine and
additional external memory to deliver unprecedented bandwidth to
3D graphics. The XBA™ technology has been created as part of
company's Glaze3D project.
The first chips utilizing XBA™ provide two to three times the
memory bandwidth over the nearest competitors, totalling 12
Gigabytes/sec with a single processor and over 20 Gigabytes/sec
in the dual processor configurations. This natural evolution of the
traditional 3D graphics chip architecture will provide unseen
performance gains for the 3D market.
The current high performance generation and also the recently
announced graphics controllers for 2000 by today's leaders such
as NVIDIA, 3dfx, and ATI are memory bandwidth limited by even
the fastest DDR memory devices. This is the true bottleneck for
gaming performance in the higher resolutions, scene complexities
and color depths. XBA™ is the only true solution offered to this
problem and will bring a completely new visual virtual environment
with stunningly realistic image and color quality to the enthusiasts
game market.
XBA™ enables the coming generations of Bitboys 3D processors
to run 32-bit color, 32-bit textures and 32-bit Z-buffers with
extreme detail at very high resolutions without the significant
performance losses that current architectures experience.
"In the past the gaming community has always had to make the
trade-off in terms of visual quality or fill rate derived performance",
said Shane Long, President and CEO of Bitboys. "XBA™ will
finally allow the gamer to set all visual qualities to the max and
still derive amazing frame rates that will supersede anything they
have been able to experience."
Bitboys plans to introduce the final product specifications, product
names and target prices of the first XBA™ enabled products
March 2000. Bitboys is scheduled to begin demonstrating the
technology in Q2/2000 and ramping up full volume production of
XBA enabled parts during Q3/2000.