Het zal weinig mensen verrassen; de Glaze3D graphic chip van Bitboys Oy die gebruikt maakt van het revolutionaure 'Extreme Bandwidth Architecture' is wederom uitgesteld. In april werd er al een delay aangekondig voor de eerste helft van 2001, dit is nu dus verschoven naar de tweede helft. Reden voor deze vertraging zou zijn vanwege een aanpassing aan de chip om er o.a. meteen een geometry engine in te verwerken. Aanvankelijk was het de bedoeling om deze features pas te integreren in eventuele opvolgers van de Glaze3D. Hieronder een gedeelte uit dit bericht van The Register:
Finnish 3D graphics company Bitboys appears to have shuffled back its release schedule - again.
Details of its wonderchip - originally called Glaze3D, though that name was later dropped for trademark infringement reasons, even though the company's still using it on its Web site - were due to be unveiled last March. The deadline came and went, but the technology didn't show.
When we asked the company what was up, we were told that it had been decided that features planned for later generations of the chip, such as an on-board geometry processing engine - something ATI has now already built into its Radeon chip - should be added to the first product instead.
Fair enough, though it does mean, said Bitboys CEO Shane Long, that "together with the use of 0.17 micron manufacturing technology, [this] will extend the start of our commercial production to 2001".
But what's this we see in a release announcing new funding for the Finns? "The processors will be in volume production in the second half of 2001."
Of course, that's not entirely inconsistent with Long's previous statement. However, the tone of the earlier comment suggested an early 2001 date for volume production rather than at least six months into the year.
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