Sharky Extreme vroeg BitBoys om de stand van zaken wat betreft hun Glaze3D graphics accelerator. We krijgen onder meer te horen dat BitBoys in maart meer details over de prijs van de Glaze3D prijs zullen geven, je zou bijna denken dat de Glaze3D toch echt bestaat . Verder natuurlijk weer erg vrolijke praat over de 8 Texel pipelines, de 512-bit brede geheugen bus en het 9GB/s snelle embedded DRAM van de Glaze3D:
SE: How much of a speed hit will full-scene anti-aliasing cause?
SL: With the amount of true available filtrate we have, AA will finally be usable in actual game play. Our fillrate of the G3D 2400 will be over 2 Gigatexels, which will be sufficient to implement 2 and 4 pass AA in resolutions up to 1280x1024x32 and still achieve great frame rates. It is going to be amazing. The real goal of the large fillrate is to be able to implement features like full screen AA, 32-bit color depths, 32-bit Z-buffers, 32-bit textures in all modes at all resolutions and still hold frame rate. The G3D 2400 will have an advantage of over 4 times the texel fillrate of nVIDIA GeForce and around 8 times 3dfx's recently announced VSA-100 chip which is the basis for their upcoming Voodoo 5! These performance advantages sound big, but if you really want to accomplish what we are after, then they are required. Fillrate is king in terms of performance 3D solutions, and our XBA enabled products are going to win this race hands down.