Gamefan heeft een preview rond de Voodoo4 en Voodoo5 neer gemikt, met tevens een kort interview dat zij op de Game Developers Conference met Brian Burke van 3dfx hadden. 3dfx blijkt er een interessant excuus op na te houden voor het feit dat zij T&L support zijn 'vergeten' in de Voodoo4/5. "Eerst moeten die pixel-trapjes weg, dan is de tijd rijp voor T&L" :
GameFan: The buzz on the Internet seems to be centered around Hardware T&L; releases from Nvidia, Matrox, and even ATI are offering support. Currently, no game offers full support, but does 3dfx see any benefit of Hardware T&L in its future technology projects?BB: We do have a plan for geometry processing. We just think that the problem of FSAA needs to be solved before T&L. Adding more triangles just adds more "jaggies." The benefit of T&L is to allow you to add more triangles and finer details. We think that those details should look right, and not have artifacting that distracts from the playing experience. We know T&L is important, but we do not think that it will matter if the T&L is done by the graphics card or the CPU in the near term. When we have a geometry processor, it will be faster than the geometry available on CPUs.