Billy Wilson van Voodoo Extreme heeft een artikel op z'n site gepetst over zijn bevindingen van de 3dfx Voodoo5 5500 AGP kaart waar hij onlangs een demo van kreeg te zien. Net als vele anderen was hij uiteraard diep onder de indruk van de performance en het full-scene anti aliasing effect. Hopelijk kunnen wij tweakers dit binnenkort ook zelf aanschouwen; de kaart staat nog streeds gepland voor een release in april. Hieronder vast een gedeelte, voor meer info en .tga screenies, klik hier.
Since I'm not about to get into a large debate about T&L, let's just say that 3dfx feels that FSAA is more beneficial to the current generation of games than T&L (Which I completely agree with). Looking at the games currently in development this trend will appear to hold true for the next year as well.
Other than the speed increase that we've heard about in the upcoming 3dfx products, I never thought too much about the FSAA. In my opinion, now that I've seen it in action, that is really the highlight of their new technology. 4x FSAA is absolutely stunning, and seems to make more of a difference in games than anything else I've seen since the first time I saw an accelerated game (vQuake). One of the things that I can't stress enough is that this is something that you need to see for yourself. Don't just judge the screenshots (which are amazing in their own right). Unfortunately, we didn't get a chance to check out the motion blur as we were pressed for time.
Still though, I still have a tightness in the jeans after seeing FSAA in action. We couldn't help to think of the huge difference FSAA will make in various games, such as: Everquest (since it has such a low poly count on the models), and, in particular, most real-time strategy games, since the models are typically pretty small, and aliasing is usually a pretty obvious problem. But to have 4x FSAA and keep the frame rates at a VERY respectable level (as mentioned, we guessed around 60) is a combination that I just can't see passing up.
Linux gebruikers zullen waarschijnlijk erg blij zijn met het feit dat 3dfx standaard Linux drivers probeert mee te leveren. Hetzelfde is het geval met Windows 2000. Bedankt JeroenB die dit nieuwtje opstuurde.