What we got to see was the Full Screen Anti Aliasing (FSAA) in action. They has a test unit set up with a PCI Voodoo5 5000. Here are the specs if you want to check them out over at 3dfx's site.
We were told upfront that what we were there to see was NOT a FPS performance but rather the FSAA enhancements and what they look like out of the box.
We got to see PodRacer, Falcon 4.0, Quake3, Nascar Something, and Unreal Tourney in action.>
Steve posted a blurb on this Saturday, and I have to totally agree with him, the FSAA IS what it is all cracked up to be. While the FSAA does make Quake 3 look a HELL of a lot better at lower resolutions, you don't / won't really see the benefit due to the game being so fast moving. I mean if you stand around and enjoy the eye candy, then you will love it, but for most fraggers the FSAA will not make a difference here. More frames per second is what we want and hopefully that is what we will get.
We did compare the 3dfx FSAA with the leaked nVidia FSAA on a GeForce and I think the 3dfx stuff looks better. This is NOT a true comparison though seeing how the GeForce does not officially support the feature, but I am sure they will the next time round...
The Falcon flight sim was simply AMAZING with the FSAA turned on. The planes themselves damn near looked liked filmed footage. The landscape you were flying over was also brought into realistic detail with the FSAA. I could rave on about the Falcon game for a day and I don't even like flight sims...that is how much better it looked.