GameFan heeft het derde deel van hun Voodoo4/5 preview online gemikt. Dit keer worden we blij gemaakt met een artikeltje over de mogelijkheden van motion blur, een feature die onderdeel is van de 3dfx T-Buffer technologie. Hoewel stilstaande motion blur screenshots er in eerste instantie nogal bout uit leken te zien (vier mannetjes die achter elkaar lopen) schijnt het effect in de praktijk toch best wel cool te zijn. Eric van Fastgraphics.com sprak in zijn CeBIT artikel positief over motion blur en GameFan is ook positief over het demootje dat zij op de Game Developers Conference kregen te zien:
Now, you're probably wondering exactly what impact this will have in gaming, right? From what I saw in the demo, the biggest difference will come in racing and flight games with high-velocity vehicles and objects. Based on the demo I saw, a Ferrari F50 passing you on the right at 165 mph would look ultra-realistic and just plain impressive with motion blur in effect; really, though, anything, from lasers firing from a Tie Fighter to Sidewinder Missiles fired from your F-14, would look just fabulous. The one place I tend to think 'motion blur' will be effective is a game like Quake 3 Arena,-- which happens to be the exact game 3dfx demonstrated the 'motion blur' with. Bear in mind, of course, that this is just my opinion, and the effect was so exaggerated that it may have misrepresented the actual effects of motion blur on the game--but based on what I saw, it would be much easier to frag with the motion blur toggled 'off.' The game may not appear as "lifelike" that way, but I actually think that a statically produced moving object without the blur effect might be easier to hit. Again, this may be a hasty pre-judgment; ultimately, I'll have to wait and see the final results.
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