Beyon3D heeft het derde deel van hun T-Buffer Investigated artikel gepost, met wederom erg goede en diepgaande info. Hier een stukje over het effect van full-scene anti aliasing en motion blur:
First of all, Full Scene anti-aliasing, this doesn't need many explanations since it removes annoying visual artifacts, artifacts that distract you from the gaming environment and the game play. Nothing is more annoying than an ugly jagged line popping-up. Texture shimmering (a surface pattern that seems to move or flickering) completely kills the experience and anti-aliasing stops this. Do note that these effects don't come through in the MPEG files that 3dfx made, this is due to the limitations of the MPEG compression used. I watched the actual demo and this has a mayor impact. Basically, the environment looks a hell of a lot better and that's a good thing.
Motion Blur was a huge disappointment, it didn't convince me at all for the fast movements. I saw the demos at full 30 fps on the simulation hardware and the 4 buffer images were very easily recognizable as in the image below it completely ruined the experience:
Verder gaan ze uitgebreid in op de T&L vs fillrate discussie.