Eric van Fastgraphics.com heeft het eerste deel van zijn CeBIT 2000 report online geparkeerd. In het artikel vind je info over de neuheiten die op de stands van 3dfx, ATi en Matrox werden gedemonstreerd. 3dfx liet de eerste samples van de Voodoo5 5000 PCI zien, geklokt op 100MHz:
On the PC, 3dfx showed a special version of Quake III Arena, modified to support 3dfx's new T-Buffer technology. With this 3dfx's programmers added motion blur to the players in Quake III, resulting in "speed trails" which actually looked really cool. Unlike anti aliasing however, 3dfx will need to get industry support for it's T-Buffer effects in order to actually see motion blur in games.
Like the Mac version of SW Racer, Quake III was also using full-scene anti aliasing. Head to head was a GeForce card, so 3dfx showed us the difference between Voodoo 5 with anti aliasing and GeForce without it. Unfortunately the GeForce card was running at 32 bits, whereas the Voodoo 5 was only at 16 (it crashed at 32), but the image quality differences were quite substation. When we forget about the anti aliasing, it's clear that the colors on the GeForce were much brighter, and the texture detail also seemed better. I'm not drawing any conclusions just yet, but from what I've seen so far I think that 3dfx will still not be at the same level as the competition when it comes to pure image quality. We'll have to wait and see though.