GA-Source heeft een artikeltje neer geplant over de aankondiging van de VSA100 chip, die gebruikt zullen worden in de Voodoo4 en Voodoo5 kaarten. Hier een stukje over de geheugen architectuur van de dual en quad VSA100 kaarten:
Dual and quad solutions use memory much the same way as Voodoo2 did, each chip has to have its own allocated memory where all textures have to be loaded. For quad solution this results in the same textures being loaded 4 times in the video card’s local memory. The allocation schema works as follows, first frame buffer memory is allocated then the remaining memory is split in 4 or 2 (quad/dual solutions) equal portions. For example, take the impressive 128MG of Voodoo 5 600. Let’s say 28 MG are allocated to frame buffer, the game applications will be left with (100/4 =) 25 Mg for textures. Which is not very impressive after all.