Vortex of Sound heeft een engelse vertaling gepost van een interview dat de Italiaanse gaming site NextGame recentelijk met David Gasior van Aureal had. In het artikel wordt wat heen en weer gebabbeld over A3D2.0, de Vortex SQ3500 en het gebruik van A3D in de Playstation II en III:
Nextgame.it: You are going to release your new board, the SQ3500. Beside the Motorola DSP, what are the new characteristics of this product? Will the DSP be used only to accelerate MP3 playing, or will it be used also to accelerate A3D 3.0? Why did you decide to still use the Vortex 2? Is the Vortex 2 used for the SQ3500 a new revision of the chip?David Gasior: The Turbo DSP will be used to do hardware reverb and hardware decode of Dolby Digital. All other features will be supported on the Vortex 2 chipset, which is more than capable to handle those tasks. At this time, hardware decoding of MP3 is not on the feature list, though the DSP architecture does not prevent us from considering it in a future driver release. We continued with the Vortex 2 chipset for a number of reasons, foremost that it is still a leading-edge piece of hardware. Instead of going after a completely new hardware design, we found a way to pair it up with new drivers and a DSP to create a very powerful, open technology base.