Bij Thresh's FiringSquad is een interview te vinden met Peter Wicher, Director of Product Marketing mannetje bij 3dfx. Uiteraard weer veel gezwam over de Voodoo4 / 5, de VSA-100 chip en T-Buffers. Hieronder vast een voorproefje:
FiringSquad: How has the atmosphere been at 3dfx with the impending arrival of the Voodoo4 and Voodoo5? Is the release still on schedule for volume in March?We are all ready to turn the corner and get VSA-100 based products out the door. Our recent troubles are well documented, but they will be behind us when we have a new product to ship. We are still working for an early Q2 release. We are getting closer by the day, so every day it gets a little bit better.
FiringSquad: When will we see a need for on-board geometry processing? Are CPUs increasing in speed fast enough where on-board geometry becomes irrelevant?
3dfx believes that the most immediate problem that needs to be solved in 3d acceleration is with fill rate limitations. Geometry processing is an important technology whose time is approaching. I do not think that the real solution to the issues surrounding geometry processing as been introduced yet. People have jumped on the T & L bandwagon, but recent articles have shown the weaknesses of today's solutions, especially with the more powerful processors. There is more to geometry processing than just transform & lighting and they are independent technologies and should not be viewed as the same problem. We will be addressing it with future problems with what we feel is the correct solution.