Billy "Wicked" Wilson van Voodoo Extreme heeft een interview gepost met 3dfx's Director of Product Marketing, Peter Wicher. Het artikel staat echt bol van de nVidia bashing, dat je het vast weet. Hieronder vast een klein voorproefje:
Voodoo eXtreme: 3dfx has been the target of a lot of negative press in the gaming community. Do you think it's fair? 3dfx: When we've been called out for missing schedules and missing real features it's been totally fair. We hold ourselves to a high standard and we want the public to do the same. Sometimes we've had trouble getting our message across (dare I mention 22-bit effective rendering quality in the Voodoo3?) but that's part of the game. Since we're held to a reasonable and high standard I'd really like to see people start asking the tough questions about nVidia's track record on meeting their pre-release specs. I remember when they announced the TNT and it was supposed to be 125MHz: it was 90. The TNT2-ultra was supposed to be 175/200MHz, it was 150/183. There were supposed to be 30 T&L titles by last Christmas and there was one. They are trying to fool the consumer into positioning GF2 as this killer shader product, but the reality is that it has no new texture/color combine features as compared to the original GeForce! The GeForce2 GTS is supposed to have 3X the performance of the GeForce and it doesn't come close. I'd love to hear their explanation for all of this. You know, if you plot when nVidia actually does release something that meets their claims they're off by 1-2 years. Look at when they did hit 125 MHz compared to when they said they would. Let's see how long it takes them to ship a product that really is 3X faster than GeForce... the clock is ticking. [break]Meer van dit soort stuff vind je hier. Dank aan kami voor de tip!
hjs kwam net melden dat Steve Mosher van Creative Labs bij nV News hierop inmiddels heeft gereageerd. Hieronder zijn commentaat op het interview:[/break]
My sense is the gloves are really going to come off here in the next few months.... a regular WWF of 3D. I am sure others will repond to the numerous inaccuracies in Peter's spicy little interview. I will just point to one that seems pretty silly.
When asked about the T&L improvements in the GF2, I think Peter really misrepresented the facts, quoting some nonsense about low res Q3 numbers. The easiest way to see the increase in T&L power is to take a test that STRESSES T&L, like tree, and run it on both systems. Bottom Line: the core clock boost alone ( 120 to 200 ) gives you a tremendous boost in T&L power.
The best thing that nV News and others can do is test the claims that everybody makes. Is the T&L better and what is the best way to measure that? Is Anti-Aliasing worth it? Does FSAA help me play the game, is it a feature or a real benefit?