Free to play zal mijns inziens nog veel meer gaan groeien, ook naar de console markt, een uitstekend concept waar je zelf de bepalende factor bent in de hoeveelheid geld die je uit geeft. Anderzijds zal de maker van de game zijn of haar stinkende best moeten doen om de game interessant te houden voor de spelers, win win situatie als je het mij vraagt!
Een mooi sentiment, waar ik het totaal niet mee eens ben. Zie onderstaande redenen waarom (bron mijn blog)
F2P has become the magic Buzz-word. It's changing everything if you believe all the comments and analysts. It's the perfect model. You can use for every game and platform. Everyone can enjoy your game, developers make more money and can use that to make the game even better.
So if you actually believe all that, then I suggest you relocate to planet Utopia, because Free 2 Play may be a dream for a lot of people but if you see what it actually means it's very very bad for People who enjoy playing games.
Designed to make you pay
Yes there are exceptions to the rule that "Free to play games are awful", but for Every League of Legends, Team Fortress 2 and Hawken there are 9999+ games out there that is designed to trick you into paying a little amount of money lot's of times.
What they say
The quote developers use to promote F2P is that consumers can enjoy the game for free and spent only money if they want to spent it.
What it actually means
I say that F2P is game that is a game you never stop paying for.
And that's not only an opinion but also a fact. When a lot of MMO's went free to play more people played them and more revenue was generated. But the driver for that change was revenue not higher player satisfaction.
In Free 2 Play: money is more important than gameplay
The reason I'm so against the F2P-model that it creates games which are so focussed on making money: that providing fun feels almost secondary. It's 'pay to unlock stuff' so you won't have to grind your way through or 'pay to get stuff so you likely win far more easily'. Of course F2p is nothing new. It's just like the old arcade games only the insert coin part comes later.
What gamers want and don't want
When I play a game, I want to enjoy myself. What I don't want to pay to make a "Free" game enjoyable. When I'm gaming I don't want to focus on spending money, but having fun. Being rewarded for the effort I put into the game, because that is satisfying. Great game design does that. Buying equipment with real money does NOT.
Luckily there are game developers who understand that. Like Edmund McMillen, he is one the guys behind indie hitgame Super Meat Boy. he's fairly vocal about what his games is NOT.
"We want to make a game that WE would love to see on the platform, a feature-length reflex-driven platformer with solid controls that doesn't manipulate you with business bullshit in order to cash in. We want SMB to show the player we respect them, not by manipulating them, but by understanding they want a real challenge and they want a real sense of fulfilment when they have achieved something that's difficult... you know, like real games do."
So if you want games who are designed to be enjoyed: ignore F2P-games. (EDIT SPELLING)
[Reactie gewijzigd door Voet01 op 14 augustus 2015 11:18]