Tech-Junkie heeft een interview gehouden met David Harold van Imagination Technologies en Joe Kreiner van STMicro. Dit interview staat vol met interessante informatie, ze hebben het o.a. over TnL, multi-chip oplossingen, FSAA, de driver status en uiteraard over tile based renderen :
TJ: What is the possibility of a multichip KYRO product, similar to 3dfx's Voodoo 5 5500 card?
David: We don't believe that multichip solutions offer very good value for the consumer, or prove very attractive to the mass market, so I don't expect to see multi-chip boards. We plan to increase our power in single chip solutions for the PC. However for other markets we're right behind the idea. For example, our latest arcade hardware for Sega features multiple PowerVR chips and a full geometry co-processor.
TJ: Hardware T&L isn't in the current KYRO generation, can we expect it to be included in future products?
David: We have already completed T&L for use in the latest high-end Arcade systems so we have this technology ready to rock. However the PC market doesn't need T&L today, whatever some manufacturers may claim. Once there's a few cool T&L enabled games to give folks a reason for T&L we'd expect to bring it to the PC platform.
TJ: Is the anti-aliasing feature a completely software driven feature, and how much of a speed hit will it experience compared to a traditional renderer?
David: Totally HW! SW just has to set it up... The hit will vary on the scene and the caches. But we do render all the pixels. We have control over 2x in X and/or Y, thus the performance/quality balance can be fine-tuned. Our FSAA is entirely on chip so it does not use the extra memory, or extra rendering bandwidth, that some of our competitors do.