Versie 2.80 van het opensource- en crossplatform-3d-programma Blender is uitgekomen. Deze applicatie is bedoeld voor 3d-modelling, animatie, rendering, post-production, interactive creation en playback. Meer informatie over de uitgebreide mogelijkheden van Blender kan op deze pagina worden gevonden. Met dit programma zijn onder meer de korte opensource-animatiefilms Elephants Dream, Big Buck Bunny, Sintel, Tears of Steel en Cosmos Laundromat gemaakt. Uitgebreide informatie over de verbeteringen die in deze uitgave zijn aangebracht kunnen op deze pagina worden gevonden en dit zijn de release notes:
A Fresh StartBlender 2.80 features a redesigned user interface that puts the focus on the artwork that you create. A new dark theme and modern icon set were introduced. Keyboard, mouse and tablet interaction got a refresh with left click select as the new default.Quick Favorites menus provide rapid access to often-used tools. Read more.
A Whole New WorkspaceTemplates and workspaces let you quickly get started with tasks like sculpting, texture painting or motion tracking. They can be customized to create your own efficient working environment. Read more.
What You See Is What You NeedThanks to the new modern 3D viewport you will be able to display a scene optimized for the task you are performing. A newWorkbench render engine was designed for getting work done in the viewport, supporting tasks like scene layout, modeling and sculpting. The engine also feature overlays, providing fine control over which utilities are visible on top of the render.
Overlays also work on top of Eevee and Cycles render previews, so you can edit and paint the scene with full shading. Read more.
Tools & GizmosThe 3D viewport and UV editor have new interactive tools and gizmos, along with a new toolbar. These make it easier for new users to start using Blender, and for existing users to discover and use tools that previously required obscure key combinations.
Besides gizmos for tools, various elements like lights, camera, and the compositing backdrop image now have handles to adjust their shape or other attributes.
Real TimeEevee is a new physically based real-time renderer. It works both as a renderer for final frames, and as the engine driving Blender’s realtime viewport for creating assets.
It has advanced features such as volumetrics, screen-space reflections and refractions, subsurface scattering, soft and contact shadows, depth of field, camera motion blur and bloom. Read more.Eevee materials are created using the same shader nodes as Cycles, making it easy to render existing scenes. For Cycles users, this compatibility makes Eevee work great as a realtime preview. For game artists, the Principled BSDF is compatible with shading models used in many game engines.
2D AnimationGrease Pencil is now a full 2D drawing and animation system. This unprecedented integration of 2D tools in a 3D environment will enable you to create next-level concept art, storyboards and animations. Read more.
Grease Pencil objects are a native part of Blender, integrating with existing object selection, editing, management, and linking tools. Strokes can be organized into layers, and shaded with materials and textures. Besides a draw mode for strokes, these objects can also be edited, sculpted and weight painted similarly to meshes.Modifiers can be used to deform, generate and color strokes. Commonly used mesh modifiers such as array, subdivide and armature deform have equivalents for strokes. Rendering effects like blur, shadows or rim lighting are also available.
CyclesCycles now provides industry-standard functionality such as Cryptomatte, and CUDA support for scenes that don’t fit in GPU memory. Read more.
Cycles has been used in high-profile short and feature films, and is receiving a growing amount of contributions from the industry. The full list of improvements is available on the wiki release notes. Here are some highlights.
But Wait, There's More!
- Principled Volume Shader
- Bevel Shader
- Ambient Occlusion Shader
- Performance Optimizations
- GPU+CPU Rendering
- IES Lights
- Disk Area Lights
- Vector Displacement
- ...and more!
- Multi-object Editing
- View Layers and Collections
- Custom Normal Tools & Modifier
- Pixar's OpenSubdiv
- Custom Font Text Strip
- Bevel Tool & Modifier
- Text Improvements
- New Armature Constraint
- Constraints Improvements
- Video Metadata
- Alembic
- WebM Support
- glTF Support
- Easier Drivers Setup
- Angular Bending on Cloth
- Audaspace Upgrade
- COLLADA
- User Interface Templates
- Pie Menus
- Better Data-block Management
- New Video Sequencer Cache
- Status Bar
- Unit System Improvements
- New Dependency Graph
- Cycles Fixes
- Topology Rake
- Popover UI Widget
- Bone Selection Sets
- Film-like Curve Mapping
- Redesigned User Preferences
- Object Scatter
- New Tablet Preferences
- Rigify
- Python API Changes & Improvements