Versie 4.5.4 van het crossplatform- en opensourceprogramma Blender is uitgekomen, een versie met extra lange ondersteuning. Deze applicatie is bedoeld voor 3d-modelling, animatie, rendering, postproduction, interactive creation en playback. Meer informatie over de uitgebreide mogelijkheden van Blender kan op deze pagina worden gevonden. Met dit programma zijn onder meer de korte opensource animatiefilms Elephants Dream, Big Buck Bunny, Sintel, Tears of Steel, Cosmos Laundromat en Sprite Fright gemaakt. Ook Flow, dat dit jaar onder meer een Oscar en Golden Globe voor beste animatiefilm in de wacht sleepte, is met Blender gemaakt. Uitgebreide informatie over de veranderingen en versie 4.5 zijn op deze pagina te vinden; in versie 4.5.4 zijn verder de volgende veranderingen en verbeteringen aangebracht:
Blender 4.5.4 features 63 bug fixes:
- Blender 4.5.3 fails to compile with OpenColorIO 2.5.0. [#147227]
- OpenEXR: Support reading multipart files with full channel names. [138e8fbf1bd85a081682f6d44d8bd73e993560ff]
- Render: Forward compatibility for Blender 5.0 pass renames. [738209b2bee5be0ac4946ab5511f1644f2ac3391]
- Illegal address when rendering with a custom camera in 4.5. [#145544]
- UV Editor: Lock Pinned Islands in UV packing not working with UDIMs. [#141293]
- Armature Symmetrize not symmetrizing Display Type prop. [#145190]
- Crash when Capture Screenshot Preview. [#145719]
- Regression: 3D cursor misaligned with axes in certain viewport rotations. [#145028]
- Crash when opening old file with undefined node. [#145675]
- USD Import: Fails to respect path user preference. [#145856]
- VSE: from 4.5 right click select doesn’t work with Blade Tool. [#145715]
- Fix: VSE: Metastack channel preview with negative values. [f974c598f9a]
- Crash on pasting VSE strip with driver. [#145629]
- Fix: GPU: Avoid accessing GLContext after it is destroyed. [e8b7e144e04]
- VRAM leak when Stereoscopy and motion blur are both enabled. [#145743]
- Crash when switching view layer after undoing deleting/unlinking of certain object types. [#145848]
- Fix #145932: Relax Face Set brush can corrupt mesh. [#145952]
- Crash using playhead snapping in VSE in new scene. [#145890]
- Blender 4.5 freezes with blank output colour management settings. [#146042]
- Vulkan: Render Preview Error with Multiple 3D Viewports. [#145961]
- Blender sometimes crashes when using resize detail button in dyntopo mode on a mesh with resolution higher than 500. [#146233]
- Viewport Compositor: Render Layer input will not pass thru. [#146133]
- 4.2.5 LTS – 5.0.0 alpha: Crashing after using UV Sculpt Tools in New Scene. [#145879]
- Rigify: Actions Feature does not use Slotted Actions. [#144641]
- .glb file import error on Blender 4.5. [#142867]
- OpenGL: Curve control points are extremely small when first displayed. [#146501]
- Possible Relax vertices in UV crash (wrong uv_sculpt size, missing defaults). [#132016]
- User interface artifacting with Vulkan on Qualcomm. [#145315]
- Fix #147340: EEVEE: Crash on failed world material compilation. [#147445]
- Grease Pencil: Hardness property doesn’t affect Square line type. [#147147]
- Fix: Cycles: MetalRT motion curves setup bug. [#146568]
- Can’t select verts/edges/faces behind wire/bounds objects while retopology overlay is on. [#145993]
- Crash when exporting alembic with Color Attributes. [#146822]
- Moving a empty material after joining objects crashes Blender (backport request). [#146878]
- Node Wrangler: Add Principled Setup plugs bump textures into filter width. [#146679]
- Fix: VSE: Propagate split to connected strips by default. [22d9b4ff719]
- Fix: USD: Camera FStop of 0 means no depth of field. [47368daebe0]
- Animation is not deleting when Bake Simulation was used. [#146105]
- bpy.ops.object.geometry_node_bake_pack_single failing on Windows. [#147175]
- Blender crashes when using the Align Bones operator across two armatures with different mirror settings. [#146242]
- VSE: “Swap Data” breaks strip alignment, then crashes. [#146682]
- Some keymap user preferences do not get imported into Blender 4.5 properly. [#146670]
- Crash if Grab and Keep Moving Missing Linked Data Block. [#147283]
- Weight painting can easily create NaN. [#146671]
- Test for greying out linked images in texture painting is backwards. [#147568]
- Crash after dragging any Asset Library Essential into the Compositor (Timings Overlay enabled, invokes the wrong tooltip). [#147752]
- Fix #146724: Crash when deleting node group from outliner. [#147828]
- Fix #147803: assert triggered on keyframe jump on NLA control curves. [#147957]
- Crash deleting library from which the current scene is linked. [#147759]
- Crash using Blade or Slip tool in VSE with new scene. [#145853]
- Toggle Window Fullscreen, Timeline (4.5.0, 4.5.1, 4.5.2, 4.5.3, 4.5.4). [#146812]
- Fix (unreported) Collada: missing `finish` call on some modified attribute. [84418a8d16a6846afae0e80cde25027f53fded56]
- Sequencer: crash with sequencer in sequencer. [#147477]
- Crash when dragging outliner object into status bar. [#144921]
- anim_transforms_to_deltas resets non-keyframed object transforms values. [#147796]
- Collection input is missing the picker on new node group. [#147860]
- Unnecessary write operations on blender_assets.cats.txt. [#111576]
- Blender freezes on saving/loading of blend files with complex liboverride trees. [#145894]
- install_linux_packages: Fix for Fedora ≥ 41 (DNF5). [e32a8ec884e]
- Grease Pencil: Stroke not visible for specific post processing values. [#147174]
- Blender Timeline animation, SHIFT vs CTRL selection difference. [#147996]
- Rigify doesn’t check existence of collection properly. [#148454]
- Opening old 2012 .blend file crashes blender. [#148170]