AGN Hardware heeft errug heftige speculaties over de 3dfx Napalm gepost. De erg lekker klinkende info is afkomstig uit een artikel van Computer Gaming World. Check it:
Nice little half page news item in the August issue of Computer Gaming World
on the Voodoo 4. They are claiming the info is from an "industry source who
requested anonymity". It does say that T&L won't be directly supported as
initially shipped BUT there will be a socket on the card for a T&L co-processor.
"Much of the criticism of the Voodoo-3 has focused on its lack of some
advanced rendering features (bump-mapping, stencil buffer) and its lack of 32-bit
color support. The latter shortcoming will become more critical when games like
Quake3:Arena ship later this year. It appears that the Napalm will address most
of the criticisms leveled against the Voodoo-3."
"For starters, Napalm, like nearly all 3dfx chips to precede it, will be damned
fast. How fast? According to an industry source who requested anonymity,
they're aiming for 800 MPixels/sec. At that rate , Napalm will be more than
double the fastest current shipping parts. That much processing power should
deliver resolutions of 1600x1200x32 at decent frame rates. How are they going
to do that? Our speculation is that Napalm will have an architecture with two
rendering pipelines, and that each one will be able to handle one pixel per clock.
A clock rate set to 200MHz would yield 400 MPixels/sec."
"In addition to speed and lots of it, Napalm will be capable of handling 32-bit
textures, and it will have a plug in socket for a transform-and-lighting
coprocessor in preparation for DirectX 7, where that part of the pipeline will be
exposed for acceleration. nVidia has also announced its intent to inorporate T/L
acceleration in their next chipset, due out sometime this fall."
"We've even heard a rumor that 3dfx's Napalm may be SLI-capable when it
debuts, allowing two boards to work in parallel. The net result is those gamers
who are truly performance-obsessed may be able to get a fill rate of 800
MPixels/sec. To help keep this pipeline moving, Napalm will also support AGP
4X. This may seem like an insane amount of rendering horsepower, but Sony
has announced PlayStation 2's specs, and is claiming a fill-rate of about 1.2
GPixels/sec."
So the race is on the break the 1 GigaPixel/sec barrier, and 3dfx is pulling out
all the stops to be the first company to get there. But it won't be alone. We've
heard distant rumblings that nVidia is also working towards being one of the first
to pass that milestone. In the 3D graphics business, there's just no rest for the
wicked."
Hmm, persoonlijk zie ik de NV10 toch sneller zijn met z'n (standaard) onboard T&L engine. Trouwens: wat is Sony (PSXII) van plan met een fillrate van 1,2GPixels/sec, als een TV maar een resolutie van 768x576px weer kan geven, met een maximale framerate van 25-30fps?