GA-Source heeft een interview in elkaar gedraaid met de managing Director van Reflections Interactive, over het spel Driver. Hier heb je de eerste vraag:
I understand that Reflections' upcoming car-chase simulation, Driver, is set for release on the PlayStation and PC. Will there be any gameplay difference between the two versions? Did you have to "dumb-down" the Playstion version?
Actually the difference between the two in terms of gameplay is minimal. The PC version has an extra driving game mode called carnage in which the player has 60 seconds to do as much damage in the city as possible. The main differences between the two are graphics - there are a few more details in scattered around the city and obviously the graphics benefit from perspective and filtered texture mapping. The two versions were actually developed in parallel so we were trying to use the best of both machines capabilities. I think Driver is the first ever simulation of film and TV car chases and this was very much the aim of the game. Most other driving games place you on a looping track where as in Driver you have the free roam of a pretty realistic city complete with working traffic lights and civilian cars. It is actually quite interesting sometimes to just park up and watch the world go by.
Hmm, zou best wel eens wreed kunnen worden. Graphics zien er ook niet slecht uit: