De goede mensen van Guru3D hebben een review geschreven van de ATi Radeon 64MB DDR. We weten inmiddels al dat de Radeon t.o.v. de GeForce2 wat meer features aan boord heeft, zoals 4-matrix vertex skinning, gebruik van drie texture units per pipeline en HyperZ. Bovendien heeft de Radeon ook volledige DirectX 8 ondersteuning. Dit komt ten dele uit in de benchmarks; in 16-bit is de Radeon langzamer dan de GeForce2, maar in 32-bit is de Radeon gelijk, of zelfs sneller dan zijn concurrent.
Ook deze reviewer durft geen uitspraak te doen over de GeForce2/Radeon discussie; de kaarten hebben beiden hun eigen voor- en nadelen. De Radeon biedt veel mogelijkheden, maar deze worden lang niet allemaal benut.
One thing is for sure, the Radeon is ahead of it's time, this is a bad thing, or a good thing depending on how you look at it. The Radeon is packed with features, yet most have to be implemented by game developers in order for them to be taken advantage of, and in any case, it will be a long time before we see them becoming standard. Integrated hardware T&L for example, is being supported by dozens of games so far, and is becoming more and more standard, but we still haven't seen any games with 3 textures per pixel, and until we do, the Radeon will be crippled and it's potential untapped.
[...] Personally I find it hard to tell which is better, the Geforce or the Radeon, since each have their distinct advantages, and this makes it very hard for us to select which card we would recommend. Yet, the good part is that there is no bad purchase since both are winners. It's very nice to have competition and a wider range of video cards on the market to suit personal tastes. It all encourages technology improvement.
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