Silicon Graphics heeft vandaag op de SigGraph 2000 conferentie in New Orleans een nieuwe lijn Onyx en Origin 3000 servers aangekondigd. De systemen zijn volledig modulair opgebouwd, wat basicly wil zeggen dat je ze kunt uitbreiden en upgraden als ware het simpele PC's. Verder is alles natuurlijk super bruut uitgevoerd: maximaal 512 CPU's, 8MB L2 cache per processor, maximaal 2 Terabyte RAM, tot 716GB/sec bandbreedte en maximaal 16 InfiniteReality3 graphics pipelines. Deze InfiniteReality3 pipelines werken met 48-bit kleur en ondersteunen 8*8 anti-aliasing, maximaal 256MB texture RAM en maximaal 320MB frame buffer RAM per pipeline. Dit alles zit verpakt in één machine, het is dus geen cluster van meerdere aan elkaar geknoopte bakken:
Earlier today from SIGGRAPH, SGI announced the Onyx and Origin 3000 series, the successors to their wildly-popular Origin 2000 and Onyx2 systems. While similar to the machines they replace, the new 3000 series is built from a series of modular "bricks". This allows for easier configuration and modifications. Perhaps the most amazing features of these new systems is nothing new, but rather the way SGI has been doing things for quite some time... rather than being a cluster of machines, the Onyx and Origin are each one single machine with massive amounts of shared bandwidth, memory, and cache. They also run SGI's OS, IRIX 6.5. This is true scalability, the same exact software run on an Octane, O2, or even an Indy can be deployed on the larger systems.As for performance, the mind-blowing numbers speak for themselves. Below are some of the more interesting specs as well as links to SGI's website for further information. A full article on these systems will follow in a few days.
Processors
Onyx/Origin 3200: 2 - 8 CPUs
Onyx/Origin 3400: 4 - 32 CPUs
Onyx/Origin 3800: 16 - 512 CPUs
8 MB L2 Cache per CPU
Up to 2 GB RAM per CPU, that's a max of 1 TB RAM on a decked-out 3800!
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Check voor meer info dit artikel van Beyond Boxes en deze press release van SGI (thanks Strike voor de tip).