32BitsOnline heeft een Rambus Gaat Dood artikel in elkaar gedraaid waarin zij alvast de ondergang van Rambus voorbereiden. Mocht je de nadelen van Rambus inmiddels nog niet uit je hoofd kennen, dan is dit een leuk artikeltje om je up to date te brengen:
Why is the industry not ready? Because RAMBUS does not perform like it should. Moreover, RAMBUS is a medicine for a sickness that does not exist; a solution for a problem that is not there yet.
The solution RAMBUS supplies is bandwidth; however, the problem is not there. Most PCs really don't need such high memory bandwidth. Even with PC100 (whose bandwith is 800 MB/s), bandwidth is a non-issue for today's applications and games. Even an intense game, like Quake 3, uses only about 350 to 450MB/s at the most. If you combine UDMA 66, 100Mb/s Ethernet I/O, 12Mb/s USB and sound, you are still far from taxing a 133MB/s PCI bus. The argument that memory bandwidth is needed for increased I/O bandwidth is simply not there.
[...] Ironically, it is the video card industry that requires the highest memory bandwidth. Higher resolutions, higher frame rates and larger textures, resulting from increasingly realistic 3D games, are pushing video chipset technology to its limits. However, as we have shown, the video card/chipset industry isn't choosing RAMBUS---they are either sticking to existing SDRAM technology or moving to DDR SDRAM, as DDR Geforce has shown.