Versie 2.70 van het opensource- en crossplatform-3d-programma Blender is uitgekomen. Deze applicatie is bedoeld voor 3d-modelling, animatie, rendering, post-production, interactive creation en playback. Meer informatie over de uitgebreide mogelijkheden van Blender kunnen op deze pagina worden gevonden. Met dit programma zijn onder meer de korte opensource-animatiefilms Elephants Dream, Big Buck Bunny, Sintel en Tears of Steel gemaakt en is er nu een inzamelingsactie gestart om een volledige film te maken. Hieronder zijn de release notes te vinden voor deze uitgave.
Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.
CPU rendering performance was improved, particularly for hair, textures and Open Shading Language.
Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm.
The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more.
The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers.
The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well.
Threaded Dependency Graph
An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful.
The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added.
A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game.
Freestyle NPR Rendering
The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized.
Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders.
For a visual demonstration of some of the new features in this release, check out the feature videos created during the development of this release.
Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon
Bug Fixes In addition to the new features, over 560 bugs that existed in previous releases have been fixed.