Versie 1.8.0 van OpenTTD is uitgekomen. In deze opensourcekloon van het Microprose-spel Transport Tycoon Deluxe is het de bedoeling om een transportimperium op te bouwen over de weg, het spoor, het water en door de lucht. OpenTTD kan meer dan alleen het originele spel nabootsen. Zo kunnen er tot wel 64 keer grotere maps dan in het origineel worden gebruikt, is de ai zijn naam waardig en is er ondersteuning voor multiplayer en ipv6. Downloads zijn beschikbaar voor Windows, Linux en macOS. Sinds versie 1.7.2 zijn de volgende veranderingen en verbeteringen aangebracht:
New features:Changes:
- [GFX] Climate-specific Action5 extra airport sprites [FS#6664] (r27976)
- Draw vertical separators at tile distance in the train depot GUI (r27938, r27899)
- [Build] MSVC 2017 project file generator. Most noticeable, std:c++latest is enabled (r27920, r27919, r27918, r27917)
- [Build] Project file generator for kdevelop 4/5 [FS#6577] (r27897)
- Add option to close windows with right click [FS#4950] (r27826, r27825)
- Vehicle Group Info: Add profits and occupancy display to group vehicle list (r27822)
- Display aircraft type in vehicle preview/purchase/detail windows (r27802, r27799, r27797)
Fixed:
- [NewGRF] Various performance improvements to resolving VA2 (r27989, r27985, r27984, r27983, r27982)
- [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships (r27987)
- Check companies for bankruptcy before subtracting reoccuring monthly costs [FS#6679] (r27981)
- [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite [FS#6664] (r27977)
- [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version [FS#6654] (r27961)
- Reword texts in industry view, when stockpiling is used (r27952)
- Remove the gap between windows when positioning them after opening [FS#6568] (r27934, r27900)
- [Build] Enable usage of static_assert for MSVC (r27916)
- [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file [FS#6614] (r27902)
- Do not cancel headquarter construction and engine-preview-query when shift-clicking (r27889)
- Parse extmidi command string for parameters to pass on (r27834)
- Draw images in centre of buttons (r27829, r27821)
- Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it [FS#6673] (r27978)
- Hair selection was missing one option [FS#6642] (r27975)
- Avoid tile operations outside map border when building lock [FS#6662] (r27973)
- Catenary sprites got mixed up for depots [FS#6670] (r27972)
- Make automatic window-positioning RTL-aware (r27934, r27900)
- Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values (r27934, r27900)
- [NewGRF] While executing random triggers, var 5F should include the new triggers (r27928)
- [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers (r27928)
- [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry (r27928)
- [NPF] Reserved track bits were not accounted for when trying to find any safe position (r27912)
- Do not modify argv[0] [FS#6575] (r27886)
- Do not search directories when opening ini files as we already have their full path [FS#6421] (r27816)
- Road tunnel/bridge heads have no trackbits wrt. catenary drawing (r27812)