Tip de redactie

DVD vergelijking

Door Tweakers.net Nieuwsposter, 6 april 1999 10:340 reacties, bron: IXBT Hardware

Bij IXBT Hardware hebben ze 7 DVD spelers met elkaar vergeleken.

The third test with a "defective disk" has once and for all stated the rating positions. Toshiba remained on the first place having left all the rest very far behind. And the last positions deserved Creative DVD2240E (which was, actually, quite predictable) and Creative DVD5240E together with Matsushita SR-8583 (which was like a bolt from the blue). I couldn't believe my eyes and carried out this test 10 times! for each DVD-ROM. It seemed impossible but Toshiba easily coped with all the scratches, which were a serious obstacle for all the other drives, without reducing its speed! And Creative gave me a personal offence because I have been a true Creative admirer and tried to persuade everybody that it has no match in terms of defective disks reading.

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WD Caviar 20.4 GB ATA-66 review

Door Tweakers.net Nieuwsposter, 6 april 1999 09:060 reacties, bron: StorageReview

Bij de Storagereview hebben ze een review geplaatst van de Western Digital Caviar AC420400.

The newest member of the Caviar family exhibits vast improvements in speed, in many cases outracing the former 5400rpm ATA champ, the Maxtor DiamondMax 4320 by significant margins. Like the Expert, the latest Caviar forges ahead in pioneering Windows 95 performance, posting meaty 12%-18% gains in WinBench 99 over the Maxtor Drive. In WinBench 99 tests run under Windows NT, the Caviar manages to come within striking distance of the DiamondMax 4320, lagging by a mere 3% to 4%. Not a bad showing at all when one considers Maxtor's formidable showings in the NT battlefield. The drive posts decent ThreadMark scores, leading the 4320 by 19% in Windows 95 while coming up 15% short under Windows NT.

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Hd Coolers review

Door Tweakers.net Nieuwsposter, 6 april 1999 08:440 reacties, bron: AGNhardware

AGN heeft twee reviews geplaatst van hd coolers, de JustCooler & de SuperCooler.

The JustCooler works really well. Under our testing conditions, I noticed up to a 10 degree (F) drop in temperature when measured on the surface of the drive. Not too shabby when you consider the size and cost of the unit. I also noticed that the cooler helps to reduce overall system temperature. When we measured the temperature between the AGP and 1st PCI card, the cooler made a difference of 3-5 degrees. Considering that this is a hard drive cooler, and not intended for case cooling, it was a nice extra bonus.

Where the Super Cooler really excels is in heat monitoring. Gauging the accuracy of the heat measurement against a several thousand dollar thermal sensor, we found that the Jameco Super Cooler was much more accurate than the RadioShack Indoor/outdoor thermometer. In some cases, the RadioShack unit was off by as much as 15 degrees F while the Super Cooler was never more than 4 degrees different than the thermal sensor.

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Cooling Article

Door Tweakers.net Nieuwsposter, 6 april 1999 04:040 reacties, bron: BXBoards

Bij BXBoards heeft 'The X' zoals ie zich noemt, een artikeltje gepost over hoe hij zijn getweakte PII 400 koel houdt. Hij is mij iets te popi in zijn taalgebruik, maar hij legt het wel goed uit en heeft verschillende links naar andere sides.

More specifically, I can run at 4.5x103mhz at 2.0v all day. I can boot 504mhz and 515mhz into DOS. I can almost run Windows stably at 4.0x124mhz. "Big whoop", you say? Well, consider that my boot drive is a UDMA Maxtor--one of the fussiest little skirts when it comes to overclocking and that all those speeds are with PII cache limitations.

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S3 Savage4 interview

Door Tweakers.net Nieuwsposter, 6 april 1999 03:350 reacties, bron: Extreme Hardware

Extreme Hardware heeft een onderonsje gehad met Mark Hirsch van S3 over de aankomende Savage4 accelerator.

EH: What speed (MHz) does the Savage4 attain? Are there different versions (processor MHz/memory configs)? Pixel/Triangle ratings?

Mark: The SavageGT will ship at 125 MHz/125MHz (engine clock/memory clock) and the SavagePro will ship at 125MHz/143 MHz. Keep in mind though that our internal specs are quite conservative and that our yields on higher speed Savage4 parts has been really good. It's quite possible that you will see a 143MHz/143MHz Savage4-based card on retail shelves.

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System Startup Tweak Guide

Door Tweakers.net Nieuwsposter, 6 april 1999 03:160 reacties, bron: Tweak3D

Bij Tweak3D hebben ze een artikeltje gewijd aan hoe te zorgen dat windhoos sneller opstart.

The typical Windows user has to restart his/her system several times daily. Whether it's due to installing a new program, new hardware, or even a system crash, it has to be done. There is practically no real way to avoid the near constant rebooting that Windows 9x makes you endure, but you can fight it. This guide will help you to minimize the time it takes your computer to startup. Also, this guide will help you to enter Windows with as much free memory as you can.

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AMD K7 interview

Door Tweakers.net Nieuwsposter, 6 april 1999 02:550 reacties, bron: Hardware Central

Bij Hardware Central hebben ze met AMD zitten chatten over de K7, alleen geeft AMD wel veel ontwijkende antwoorden.

HWC: Will memory be run Asynchronously from the 200MHz FSBspeed? Should we expect to be able to use "PC100" ram with the K7?

AMD: We haven't made any public disclosures about what memory will be supported at K7 launch. I can say that in all of the demos we have been showing of the K7 (Comdex, CeBit, Game Developer's Conference) we have been running PC100 RAM. So the obvious answer on whether you can do it is (drumroll please).....yes!

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PowerVR2 preview

Door Tweakers.net Nieuwsposter, 6 april 1999 02:280 reacties, bron: 4Gamers

4Gamers heeft een preview gewijd aan deze al zo lang uitgestelde 3D accelerator.

The thing that really sets the Series 2 architecture apart from everyone else's is that it doesn't rely on high fill rate numbers to deliver high performance. Unlike 3dfx's, nVidias and just about everyone else's architectures Series 2 renders using something-called tile based rendering. I'm not going to get real technical here but I'll outline the very basics.

First of you should know that a "normal" 3D card renders a scene triangle by triangle and simply stacks them on each other until there's a finished scene in front of you, the PowerVR architecture doesn't do that. Instead it divides the scene into different "tiles" and then it renders each tile one pixel at a time applying all effects needed for that particular pixel at once, hence there is no overdraw (when the accelerators render a pixel more than ones it's called overdraw).

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Tyan S1837UANG Thunderbolt review

Door Tweakers.net Nieuwsposter, 6 april 1999 02:030 reacties, bron: AnandTech

Anand vond de tijd daar om ook eens een dual processor mobo onder de loep te nemen, jammer alleen dat het ding zo tering duur is.

The third and final complaint AnandTech found with Tyan's otherwise excellent flagship is its hefty cost. All of the features, improvements, stability, and quality come at a cost less than that of a Pentium III 450, ABIT BX6, and 64MB of RAM. The estimated price on the Tyan S1837UANG, upon its release, is a whopping $849. So you better start pawning your watches and wedding rings, and you'd better hold off on that Voodoo3 purchase, because the Thunderbolt will set you back quite a bit.

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3dfx Voodoo3 3000 review

Door Tweakers.net Nieuwsposter, 6 april 1999 01:470 reacties, bron: Sharky Extreme

Alweer een Voodoo3 review, maar deze keer by mr Alex 'Sharky' Ross himself.

The Voodoo3 3000 isn't without its faults. The lack of AGP 2X texturing implementation means that when games (using complex outdoor scenes) using larger textures start to be released, the Voodoo3 3000 (or any Voodoo3 for that matter) will endure a performance hit. Currently though, the proprietary DME transfer that 3dfx uses allows for up to 2.29GB/second local memory transfer capabilities for shifting textures on the 2000. Ample enough? It depends on which game developer you ask AGP texturing will become useful for games such as Unreal Tournament and Quake III: Arena. The ability to store and retrieve textures in system memory via the AGP bus allows for textures which are larger than the amount of available local graphics memory to be stored and retrieved with a minimal performance hit.

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Sharky's Memory Guide

Door Tweakers.net Nieuwsposter, 6 april 1999 01:340 reacties, bron: Sharky Extreme

Bij Sharky Extreme hebben ze de eerste van een reeks artikelen over geheugen geplaatst. Het verslaat verleden, heden en toekomst, maar dan wel zo dat het voor iedereen begrijpelijk is. Dus voor de gevorderde is het misschien niet echt interessant.

One thing seems to be certain - both processors and memories are destined to become throwaway commodities with relatively short life spans. Eventually we will very likely see not only the L2 cache embedded in the chip, but the entire system RAM. This will allow SRAM cache to be eliminated, since the DRAM will be running at, or close to, processor speeds. Memory upgrades will then be a processor upgrade as well, but the overall price will still be relatively small.

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