4Gamers heeft een preview gewijd aan deze al zo lang uitgestelde 3D accelerator.
The thing that really sets the Series 2 architecture apart from everyone else's is that it doesn't rely on high fill rate numbers to deliver high performance. Unlike 3dfx's, nVidias and just about everyone else's architectures Series 2 renders using something-called tile based rendering. I'm not going to get real technical here but I'll outline the very basics.
First of you should know that a "normal" 3D card renders a scene triangle by triangle and simply stacks them on each other until there's a finished scene in front of you, the PowerVR architecture doesn't do that. Instead it divides the scene into different "tiles" and then it renders each tile one pixel at a time applying all effects needed for that particular pixel at once, hence there is no overdraw (when the accelerators render a pixel more than ones it's called overdraw).