Alweer een Voodoo3 review, maar deze keer by mr Alex 'Sharky' Ross himself.
The Voodoo3 3000 isn't without its faults. The lack of AGP 2X texturing implementation means that when games (using complex outdoor scenes) using larger textures start to be released, the Voodoo3 3000 (or any Voodoo3 for that matter) will endure a performance hit. Currently though, the proprietary DME transfer that 3dfx uses allows for up to 2.29GB/second local memory transfer capabilities for shifting textures on the 2000. Ample enough? It depends on which game developer you ask AGP texturing will become useful for games such as Unreal Tournament and Quake III: Arena. The ability to store and retrieve textures in system memory via the AGP bus allows for textures which are larger than the amount of available local graphics memory to be stored and retrieved with a minimal performance hit.