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| One other thing. I know we've talked a lot of about OpenGL lately because that's something we've particularly been optimizing in-house. But work also continues on improving our Direct3D support which we expect to have in really good shape in time for the release of Unreal Tournament. Our goal for the release of UT is to have very robust and reliable support for all the suitable and significant 3D chipsets. Today this list would include: ATI Rage 128, 3DFX Voodoo1/2/3/Rush/Banshee, Permedia3, Savage3d/Savage 4, Riva TNT and generally any chipsets that deliver performance and features comparable to these and have reliable, robust drivers for either Direct3D or OpenGL. Of course Unreal Tournament will also support our great software renderer so anyone with a suitable machine (minimum: P200MMX, 32Mb of RAM, Windows 95/85/NT4) will be able to play it whether they have a 3D card with one of these chipsets or not.
Door Femme Taken,
1 maart 1999 20:48
• 0 reacties, bron: AGN3D
3D Soundsurge heeft een artikel op z'n site geparkeerd waarin in het kort de features van EAX1.0 beschreven worden. Errug handig als je op het punt staat een nieuwe soundcard te kopen (SBLive of MX300?). Hier alvast een pluk info over reverb effecten: To create the reverb effects you can either use the geometry of the room and do the calculations how the soundwaves bounce around the rooms or do a reverb engine where you simulate different kind of environments without having do actually process the geometry information. Current hardware can't process all the reflections but Aureal choose to actually calculate the first order reflections (up to 60 reflected sound waves at any time) while Creative instead made the choice do a reverb engine and let the developer choose what kind of environment the users are located in. Creative made that choice because they think it's easier for the developer to implement, offers more flexibility for the level designers and requires less processing power.
Door Femme Taken,
1 maart 1999 20:37
• 0 reacties, bron: Voodooextreme
PCParadox.com heeft een leuke preview van Unreal Tournament in elkaar gedraaid: Unreal surely made a great impact on gamers throughout the world. After all, Unreal set the standard of first-person shooters, great graphics that were smooth running (with those dual K7's ;), stunning sound, and an innovative story to accommodate it. Now, the thirty-one players allowed in each multiplayer game can duke it out using great arsenal in more than enough arenas of death, as well as engaged in combat with the new and improved AI bots. Many improvements of the multiplayer, and graphics lineage have been made in Unreal Tournament, and with the 30 multiplayer levels, this game spells continuous entertainment for months. ...en de rest kun je vinden bij PCParadox.com.
Door Femme Taken,
1 maart 1999 20:28
• 0 reacties, bron: Voodooextreme
Fachman heeft een nieuw setje getweakte drivers voor de Savage3D: Fachman`s tweaked drivers revision 2.6 (based on 61311 BETA) Edition designed for DirectX 6,1 Final For the complete installation instruction look in the directory FAQ i have added the proper Bios settings for Mainboards also Het ding kun je hier halen, voor meer info zie Voodoo Serwis PL.
Door Femme Taken,
1 maart 1999 20:23
• 0 reacties, bron: Voodooextreme
3Dfx gaat developers een handje helpen met het bakken van 3Dfx ondersteunende zachtwaar voor alternatieve platformen, waaronder Linux. Hier wat info die 3Dfx naar aanleiding van de Linux World Conference in een press release verstopt heeft: To mark the opening of the Linux World Conference and Expo, 3Dfx Interactive(R) Inc. (Nasdaq: TDFX) today announced it is launching a broad effort that will enable developers to create content for 3Dfx Voodoo(R) accelerator products on several platforms, including the popular Linux(R) operating system. As part of a multi-faceted program, 3Dfx launched several new sections of its Web site today to serve as a resource for developers using Linux and other operating systems based on UNIX(R). The company also announced that it is releasing 2D specifications for Voodoo Banshee(TM), its award-winning graphics accelerator, to the Open Source(TM) community.
Available at http://www.3dfx.com, the new Web content is designed to help developers create games, interactive content and visual business applications for 3Dfx Voodoo acceleration technology. On the 3Dfx Web site, developers will find Voodoo Banshee 2D specifications, 3Dfx Glide(R) libraries for Linux (developed for 3Dfx and Linux users by independent software developer Daryll Strauss), and links to Mesa, an OpenGL(R) compatible library for Open Source platforms.
"This effort further extends our reach into the development community, which has always been critical to our success," said Scott Sellers, senior vice president of product development at 3Dfx Interactive. "By taking steps to ensure that key 3Dfx software drivers and APIs support Linux and other platforms, we are providing game and software developers with the chance to create content for their preferred graphics platform using their favorite development environment."
Door Femme Taken,
1 maart 1999 19:29
• 0 reacties, bron: GoT
Een test versie van Quake III, bedoelt voor compatibility testing, is gelekt! Hier de reactie van id Software op Dimension 128, die het op z'n beurt weer van Blue's News geript heeft: A version of the IHV (independent hardware vendor) test has
been leaked . The leaked version is used for the sole purpose of
internal testing and contains no real levels. It serves no
purpose other than for hardware vendors to test and optimize
features such as multitexture and compiled vertex array
implementation. It contains no playable maps. Some maps are
specific for testing oversixed textures, extreme texture aspect
ratios, and high polygon outputs (much higher than normal
maps). We hope the public is aware that this leaked test is
useless to them and illegal to have in their possession. This
material was given under NDA and its sole purpose for
distribution was for hardware vendors to test out various
features. We're flattered that so many people are interested in
getting their hands on the game, but what is out now is not a
game, nor is it the test that will be out in about a month.
Trying to play the IHV test will only lead to frustration. Het dingetje is 17Meg groot en kun je van de volgende mirrors neerladen: - Quake2.zip: 1 / 2 / 3
- tim_dm2.bsp: 1 / 2 / 3
Door Femme Taken,
1 maart 1999 03:41
• 0 reacties, bron: webmagix
ZDNet bericht dat de Intel Camino chipset gedelayed is. De belangrijkste features van de Camino chipset zijn support voor 133MHz FSB, Rambus, 4x AGP en UltraATA/66. We moeten dus nog wat langer wachten (herfst '99) voordat we hier gebruik van kunnen maken. Anderzijds biedt dit meer kansen voor AMD met z'n K7. Hier wat info uit het artikel op ZDNet: Though it may disappoint some IT managers, who were looking for the chip set to alleviate performance bottlenecks in graphics and memory, Intel will not offer an interim technology, such as 133MHz SDRAM.
Rambus Direct RAM, or RDRAM, developed by Rambus Inc. and licensed by Intel and other semiconductor makers, is a new kind of memory used by the chip set. The delay results from difficulties getting the technology, which promises memory that operates at up to 800MHz, into volume production, said Pat Gelsinger, vice president and general manager of Intel's desktop products group.
Door Femme Taken,
1 maart 1999 03:32
• 0 reacties, bron: AGNhardware
3DGaming.com heeft nieuws over Cyrix, die zoals het er naar uit ziet CPUtjes gaan bakken voor socket370. Hier wat info uit het nieuwsartikel: S Cyrix Corp. plans to mass produce and ship a Socket 370 Celeron compatible CPU (MXs) in July. This is the first appearance of a [non-Intel] CPU which can use the sockets used by Pentium II/Celeron [ed. Socket-370 to Slot-1 adapters?]. The chip is an expected to sample in April.
It is said that the clock speed will start at 400MHz and will eventually reach about 600MHz in the future and includes improvements such as 3DNow! insturctions. (The new CPU core, Cayenne, will use a completely different FPU than the older Socket 7 M-II.) It is said that the floating point performance is about 30% faster than an equivalently clocked Pentium II.
Door Femme Taken,
1 maart 1999 03:28
• 0 reacties, bron: AGNhardware
Wired News heeft wat info over een nieuwe door een paar engelse slimbo's uitgevogelde technologie waarmee het mogelijk is om 3D beelden weer te geven zonder 3D brilletje: Like 3-D movies viewed through colored glasses, the display exploits the principles of stereo vision, or stereopsis. When slightly different images of a scene are presented to each eye, the viewers' brain stitches them together to create an illusion of depth.
However, unlike competing displays that use a system of bars or directional filters to beam different images to each eye, this screen uses a backlighting system inspired by holographic techniques to direct the different images to the eyes.
Like a standard video signal, the images are interlaced and presented simultaneously: All the even lines in the image are directed at one eye, all the odd lines directed at the other. As long as the viewer is in the right spot, objects appear to hover anywhere from 8 inches in front of the screen to 16 inches behind it. Errug koel!
Door Femme Taken,
1 maart 1999 03:23
• 0 reacties, bron: AGNhardware
Weinig opwindend nieuws, maar onze vrienden van Silicon Graphics gaan dus ook PIIItjes toepassen in hun -die willen we allemaal hebbuh- Visual Workstation. Hier wat geblah uit de press release: Silicon Graphics, Inc. (NYSE:SGI) today announced that it will offer Intel's new Pentium® III and Pentium III XeonTM processors at speeds of up to 550MHz in its new Silicon Graphics 320TM and Silicon Graphics 540TM visual workstations. The new Intel® Pentium III and the Pentium III Xeon processors feature more than 70 new instructions that further enhance the visual computing performance of the Silicon Graphics family of visual workstations. Available immediately, the Silicon Graphics 320 visual workstation, with an Intel Pentium III 450MHz processor, is priced starting at $4,065 U.S. When shipped with an Intel Pentium III 500 MHz processor, the Silicon Graphics 320 visual workstation is priced starting at $4,365 U.S. All Silicon Graphics 320 standard and recommended configurations will have the ability to upgrade to a new Intel Pentium III processor.
"Silicon Graphics' new visual workstations provide the industry with a truly differentiated product that is able to exploit the most advanced performance improvements in our processor technology," said Anand Chandrasekher, general manager, Intel workstation products division. "We are pleased to see the continued level of excellence and innovation Silicon Graphics is providing using Intel architecture."
Door Femme Taken,
1 maart 1999 03:21
• 0 reacties, bron: webmagix
Joshua an AGN Hardware heeft een review gebouwd van Thrustmaster Fragmaster, een super wazig vormgegeven joystick speciaal voor de Quakers en Half-Lifers onder ons. Hier een plak info over de handling van het ding: I found the Frag Master to be a bit sluggish. In almost every game I tried (Quake II, half-Life, Shogo, and Klingon Honor Guard), I found myself begging for more from the controller. It just seemed that if the controller had been responding a bit faster, and eliciting faster movements then I would have liked it more. The basic movements of running, jumping, and side-stepping all were decently re-created by the Frag Master. The digital control provided by "Direct Connect" came off as more of a hindrance than anything else. I found that I missed the analog feel of moving around with my mouse and keyboard quite a bit. I certainly did not feel like I had been relieved of the keyboard burden by using the controller, but with some practice it became a bit more usable.
Door Femme Taken,
1 maart 1999 03:13
• 0 reacties, bron: AGN3D
Sharky Extreme heeft een bezoekje gebracht aan Metabyte alwaar wat leuke hardware werd gedemonstreerd, waaronder de TNT SLI: …..And work it does. We saw several benchmarks running live, including Quake2, Incoming, Forsaken, and 3DMark99. First we witnessed a single Banshee card running through the paces, and in each case it performed as we're used to seeing it perform. When SLI was engaged, the image quality remained the same, but performance scaled upwards dramatically. We saw gains of 40%+ in most of the marks, and image quality was both consistent and satisfying. This is a similar boost that we've witnessed when adding a second Voodoo2 into a system and engaging SLI. Verder nog wat info over wazige projecten van Metabyte, waaronder een 3 monitor 3D dingetje. Ga maar kijken bij SE voor hun review.
Door Tweakers ,
1 maart 1999 02:52
• 0 reacties
Anandtech heeft een verhaaltje over de technieken achter ATA/66, de nieuwe standaard voor IDE schijven. Hier heb ik even het introotje gecopy-pasted : Back in 1997, with Intel's release of the i430TX chipset one of the most highly boasted features of the new chipset standard was its support for the Ultra ATA/33 hard drive interface standard. Ultra ATA/33, by definition, allowed for burst transfer rates of up to 33.3MB/s for compliant EIDE devices over the PCI bus. Ultra ATA/33 was, at the time, the latest attempt at a low-cost competitor to the high-end SCSI standard for storage devices. The reason for the move to Ultra ATA/33, which was an effective doubling of the previous burst transfer rate standard for EIDE devices (DMA Mode 2 - PIO Mode 4) was basically because of the internal improvements in EIDE hard drives, making the drives reach a point where they could retrieve data internally faster than they could send it to the host controller. The situation provided a bit of a dilemma, as any case where a performance bottleneck is present would, in this case, the easiest solution came in the form of the Ultra ATA/33 standard which doubled burst transfer rates and bought the industry a couple more years until the performance bar needed to be lifted once again.
For those of you that were in to computer hardware when the TX chipset became popular it's quite difficult to remember exactly when Ultra ATA/33 took off, as it was a highly criticized "feature" due to its relatively small performance improvement over previous standards. Today, if you look at any EIDE hard drive, chances are you won't find anything that isn't Ultra ATA/33 compliant, isn't it funny how changes come to be?
Just as the industry reached that limitation in 1997, the time for the next "big" jump in hard drive interface standards is upon us, let's say hello to Ultra ATA/66.
Wil je meer weten lees dan hier... 
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