Hex schrijft: "Daily Radar heeft een interview met Micheal Abrash, de vroegere id Software programmeur die met John Carmack de Quake engine ontwikkelde, die tegenwoordig bij Microsoft werkt. Abrash is nu "Software Development Engineer" binnen de Xbox groep. Hij praat over de revolutie van graphics van de afgelopen jaren, de kracht van de nVidia chip in de Xbox, ondersteuning voor full screen antialiasing, HDTV support en wat voor spellen we kunnen verwachten":
DR: There has been a fair bit of hype regarding the Xbox's graphical capabilities. When it was originally announced, nVidia's chip was said to be "three generations" beyond their NV15 chip. Is the chip in the Xbox really that advanced?
MA: I hadn't seen that quote. No, I personally wouldn't say three generations; more like either 1.5 or 2, depending on how you count. Not that it matters; the bottom line is that this is the most powerful chip I could imagine anyone getting into a console in 2001.
DR: There has been a lot of talk of anti-aliasing recently. Will the Xbox only have full-screen AA? And how important is AA in your opinion?
MA:Yes to full-screen AA only.
I think AA is awesome. If you look at any realtime game nowadays, the jagged edges just jump out at you; fixing that will help a lot with realism. This is all the more true at TV resolutions.