nV News heeft een interview gehad met Loyd Case, Product Marketing Manager bij nVidia. In het interview komt onder andere nVidia's reactie op Kyro's tile based rendering aan de orde:
nV News: The early benchmarks from the KYRO chip are impressive considering that the clock and memory speeds are running at 125MHz. Does NVIDIA anticipate moving to tile based rendering in the future or a continued "brute force" approach with a few new tricks?
Loyd: Tiled architectures are one way to reduce memory bandwidth usage. The strategy that tiled architectures employ is to be very efficient at "not drawing". In other words, if there are a lot of pixels in a game or other application that are not drawn, tiled architectures can discard them very quickly. Although this is somewhat useful, it's not really the hard problem to be solving. Drawing high quality shaded and blended pixels is more important that "not drawing" them. Also, accelerating more geometry (better shapes and characters) is a lot more important. In the future, Nvidia may pursue a tiled architecture, when it makes sense. At this point in time, it doesn't seem to make sense.[break]Verder wordt gezegd dat nVidia volledig op schema ligt met haar NV20, dus die kunnen we deze herfst al verwachten. Er is ook nog wat ruimte voor wat humor, met deze leuke vraag en het nog leukere antwoord:[/break]nV News: When can we expect NVIDIA to launch a 3dfx takeover?
Loyd: A better question might be "why would we want to?"
Oooh... getting touchy, Loyd?