Na de recente speculaties over de 3dfx Napalm en nVidia NV20 durfde Wazige Angelfire Site het aan om beide chips in een vergelijking neer te zetten. Beide kaarten gaan eind dit jaar keihard met elkaar concurreren - als nVidia en 3dfx tenminsten op schema blijven lopen. nVidia lijkt met 'Hidden Surface Removal' een interessante feature in handen te hebben, waarmee zijn hun huidige geheugen bandwidth problemen mogelijk kunnen beperken:
Ok, now that we have the ugly little specs out of the way, some commentary. The NV20 uses Hidden Surface Removal. It is unknown at this point whether it actually does this to gain performance, or it is just a marketing gimmick. My suspicion is the former, as if it was just a marketing gimmick, this card would perform almost identically to the GTS, just due to memory limitations, and it wouldn't make much sense on Nvidias part to have all that fill-rate in there for nothing, especially since they could cut out half the pipelines, double the number of texturing units, and still claim the same megatexel fill-rate at a lesser cost to them. So lets assume that it is actually performing hidden surface removal to the benefit of the consumer. This means that assuming an overdraw of 3, this card will(other features notwithstanding), outperform the GTS on a 3 to 1 basis(although the AGP bus is worrying me at this point). If this is true, it would explain why Nvidia is charging so much for the GTS, as it will be worthless come winter.
Uiteraard is een vergelijking tussen twee produkten waarvan de specs nog lang niet vasstaan nogal prematuur, maar een beetje speculeren kan IMO geen kwaad (het leven is anders zo saaaaai).