NeoCarnifex schrijft dat John Carmack vindt dat we wel 64 bitjes per pixel kunnen gebruiken, de 32 bit per pixel die nu net een beetje standaard begint te worden is volgens hem niet genoeg. Voordat je denkt dat hij de monitor meer kleuren wil laten produceren dan je oog kan waarnemen: hij wil meer bits voor de waarde van de transparantie, de 8 bit die je krijgt voor een alpha kanaal niet genoeg volgens hem:
Eight bits of precision isn't enough even for full range static image display. Images with a wide range usually come out fine, but restricted range images can easily show banding on a 24-bit display. Digital television specifies 10 bits of precision, and many printing operations are performed with 12 bits of precision.
The situation becomes much worse when you consider the losses after multiple operations. As a trivial case, consider having multiple lights on a wall, with their contribution to a pixel determined by a texture lookup. A single light will fall off towards 0 some distance away, and if it covers a large area, it will have visible bands as the light adds one unit, two units, etc. Each additional light from the same relative distance stacks its contribution on top of the earlier ones, which magnifies the amount of the step between bands: instead of going 0,1,2, it goes 0,2,4, etc. Pile a few lights up like this and look towards the dimmer area of the falloff, and you can believe you are back in 256-color land.
[...] Yes, it will be slower. That's ok. This is an important point: we can't continue to usefully use vastly greater fill rate without an increase in precision. You can always crank the resolution and multisample anti-alaising up higher, but that starts to have diminishing returns well before you use of the couple gigatexels of fill rate we are expected to have next year. The cool and interesting things to do with all that fill rate involves many passes composited into less pixels, making precision important.[break]Voor het geval dat er daarwerkelijk kaartjes komen met 64 bit heeft hij nog een gratis tip voor 3dfx:[/break]64 bit pixels. It is The Right Thing to do. Hardware vendors: don't you be the company that is the last to make the transition.
Voor meer redenen en uitleg waarom 32 bit niet genoeg is kan je hier zijn .plan bestandje lezen .