De Blender Foundation is druk bezig met de ontwikkeling van Blender, een 3D-modelleerprogramma dat oorspronkelijk werd ontwikkeld door de Nederlandse NaN Holding. Echter na het faillissement van eerder genoemd bedrijf werd de broncode verkocht aan de Blender Foundation waardoor men de ontwikkeling kon voortzetten. Blender 2.33 is sinds kort beschikbaar gesteld en één van de meest in het oog springende veranderingen is de herintrede van de game-engine. De release notes zien er dan ook als volgt uit:
With this release we met another milestone; all of Blender's functionality from the period the sources were closed now have been restored. Of course that means we can welcome the 2.25 game engine back!
Further the release is packed with new features, results of three months frantic coding by our development team. Enjoy!
Game Engine:
Not only the game engine is back, here you can also find cool demo downloads and the full html reference from the Blender GameKit book.
Ambient occlusion:
Ambient Occlusion is a more sophisticated ambient trick, which takes nearby faces into account by firing a hemisphere (cone) of shadow-rays around. Combined with using "Spherical Light Probe" images very realistic results can be achieved.
Musgrave, Voronoi & Noise:
The entire internal procedural texture system has been revised, allowing now much more control, and several new types which makes it a true Image Synthesiser.
UV and Image editor:
Finally we've got a new team very active on improving features for assigning and calculating UV texture coordinates. Check out the long list of new features here.[break]De volgende downloads zijn beschikbaar:Windows 98/ME/2000/XP (3,1MB)
MacOS X 10.2 (3,6MB)
MacOS X 10.3 (3,3MB)
Linux i386 2.2.5 (3,1MB)
Linux i386 static 2.2.5 (3,2MB)
FreeBSD 4.9 (2,8MB)
Solaris 2.8 sparc (4,6MB)
Irix 6.5 mips3 (3,8MB)