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Door , , 5 reacties
Bron: Fabrikant, submitter: Domokun

Blender logo (75 pix) De Blender Foundation heeft dit weekeinde versie 2.49 van het opensource en crossplatform 3d-programma Blender uitgebracht. Dit programma is bedoeld voor 3d-modeling, animatie, rendering, post-production, interactive creation en playback. Meer informatie over de uitgebreide mogelijkheden van Blender kunnen op deze pagina worden gevonden. Met dit programma zijn onder meer de opensource animatiefilms 'Elephants Dream' en 'Big Buck Bunny' gemaakt. In deze release is er flink aan het programma gesleuteld, wat onder andere terug te zien is in een verbeterde performance. Hieronder zijn de release notes voor versie 2.49 te vinden:

Blender 2.49

While one half of the developers were busy with the 2.5 project, the other half happily continued working on directly usable and useful features in Blender. Especially advances in the Game Engine justifies having a well tested, bug fixed and stable 2.49 release.

Check this impressive long list of features!

Video Texture
The Game Engine now supports multiple streams of video textures for interactive playback in environments. You can use video files (also from URLs), image files, video captures, memory buffer, camera render or a mix of that.

Real-time Dome rendering
This feature allows artists to visualize their interactive projects within an immersive dome environment. Blender supports Fulldome, Truncated domes (front and rear), Planetariums and domes with spherical mirrors.

Game Engine speed-up
Significant speedup has been achieved in several areas;
  • Scene Graph optimizes static objects
  • View Frustum culling
  • Occlusion culling
  • Faster Bullet physics initializing Overall improvement is signifacent, a complex game like YoFrankie runs 3x faster now.
Bullet Physics
The Bullet library upgrade in this release includes brand new generic 6dof constraint with run-time configurable limits, motors and springs to allow for physics-based vehicles, forklift, robots and ragdolls. And more...

Game Engine Modifier support
Support for non-time dependent modifiers in the GE: no need to apply the modifiers before running the game! Works for physics shape too.

Improved Game Logic and Python API
Improve stability, documentation and completeness for the python API.
  • Attribute access
  • GameObject properties of any type.
  • OpenGL and Geometry modules
  • New logic and the rendering functions
  • Better error feedback
Texture Nodes
Next to Compositing and Materials, Blender Textures now support Node editing. You can use it to create advanced procedural textures, including fractal based systems. And even better, a Texture Nodetree can even become a Brush for painting.

Projection Painting
Painting in the 3D view has been improved to support projection painting which allows you to paint directly onto your model without having to worry about UV mapping or seams.

Etch-a-ton armature sketching
Etch-a-ton is a development snapshot for sketching techniques applied to rigging. It can be used both for creating chains of deformation bones through various subdivision techniques or through retargetting templates

Boolean improvements
In 2.49 you can put a Boolean Modifier on any level in the stack, allowing you to intersect deformed or subdivided models too. You can also insert multiple Booleans in one stack now.

JPEG2000 support
Blender now supports the new high quality JPEG format. It has much better compression, supports Alpha layers, and HDR color up to 16 bits per channel. JPEG2000 support is available in Blender everywhere, including Sequencer, Compositor and UV texture editor.

Python Script extensions
New scripts have been added, tools such as Landscape or Bolt generators, and the importer/exporters had several updates and fixes.

Also worth visiting is the very complete (over 300) Scripts Catalog in our wiki.

Featurettes & Fixes
A lot of smaller features and bug fixes were done for 2.49 as well. Hundreds of reports were handled the past 6 months.
Blender 2.49 splashscreen (481 pix)
Versienummer:2.49
Releasestatus:Final
Besturingssystemen:Windows 2000, Linux, Windows XP, macOS, Solaris, Windows XP x64, Linux AMD64, Linux IA-64, Windows Vista, Windows Vista x64
Website:Fabrikant
Download:http://www.blender.org/download/get-blender/
Bestandsgrootte:10,00MB
Licentietype:GPL
Moderatie-faq Wijzig weergave

Reacties (5)

@Phyxion: Wat werkt daar dan niet aan?

Van http://wiki.blender.org/i.../Export/FBX#Configuration :

Motion Builder
MotionBuilder

Tests Passed...

* Character animation
* Materials
* Textures
* Lamps
* Cameras
* Empty's

Notes...

* Imported models will often appear small, press the A key to resize the view.
* Mesh vertex color is not displayed

[edit] Cinema4D
Cinema4D

Tests Passed...

* Character animation
* Materials
* Textures
* Lamps
* Cameras
* Empty's

Notes...

* Imported models will often be small, press Hkey to resize the view.
* Mesh vertex color is not displayed

[edit] 3D Studio Max
3D Studio Max

Blender to 3DStudio Max Tutorial

Tests Passed...

* Character animation
* Materials (see below)
* TODO further testing...

Notes...

* Imported materials have low alpha/opacity, possibly a bug in the 3DS MAX importer.


[edit] Maya
Maya

Tests Passed...

* Character animation (Maya 8.0 or greater)
* Materials
* TODO further testing...

Notes...

* Dont scale the armature object since maya does not support non uniform scaled bones.

[edit] Deep Exploration (Right Hemisphere)
Deep Exploration

Tests Passed...

* Character animation (The example model imported with some problems)
* Materials
* Textures
* TODO further testing...

Notes...

* When exporting armature animation, disable "Optimize Keyframes" otherwise you may get bad bone interpolation.
* With animations, once imported you'll need to select the default action at the bottom of the screen. to play the animation.
* Some character animations to not deform properly, since other programs display this correctly I assume this is a problem with Deep Exploration --Ideasman42 00:34, 31 August 2007 (CEST)

[edit] Modo
Modo

Tests Passed...

* Meshes
* Textures
* TODO further testing...

Notes...

* Modo does not support animation

[edit] Endorphin (NaturalMotion)

Tests Passed...

* Armature animation

Notes...

* Endorphin only supports FBX's bones, all other objects are importes as bones.
Before exporting make sure you de-select armatures only, unless you want your camera as a bone.
* Start and end frames are not imported, youll need to set them after importing.

[edit] Cheetah3D
Cheetah3D

Tests Passed...

* Character animation
* Materials
* Textures

[edit] Carrara
Carrara

Tests Passed...

* Character animation
* Materials
* Textures

[edit] Unity3D
Unity3D

Tests Passed...

* Character animation
* Materials
* Textures

Notes...

* Cameras and lights are imported just as placeholders.
* When using armature deformed meshes, All vertices's must be influenced by at least one bone, or it will look like the vertex is in some far off place.


Ziet er toch heel behoorlijk uit die exporter. Het is trouwens gewoon een python script, dus je kan altijd zelf aanpassingen maken als dat nodig is.
Jammer dat de fbx export nog steeds niet voor een meter werkt.
Leuk programma. Alleen jammer dat het zo veel functies heeft (iets over door de bomen het bos niet zien). En dan heb je een leuke tutorial gevonden, is die outdated :'(

Maargoed, ik gok dat wanneer je er eenmaal mee kan werken het heel prettig werken is :)
Gelukkig heeft het zoveel functies, anders was het een beperkt 3d programma'tje geworden. Nu is het echt aantrekkelijk om te leren. Probleem is idd dat ze vrij vaak releasen zodat een tutorial al vlug weer outdated is.

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