Eurogamer meldt dat 3dfx deze week op de ECTS in Londen voor het eerste de Voodoo5 6000 achter gesloten duren aan de pers toonde. De kaart werd gedemonstreerd onder Quake III Arena met 4xFSAA enabled. Helaas was het niet mogelijk om framerates af te lezen omdat 3dfx een sticker had geplaatst op de fps counter. (thanks Slashhead voor de tip):
To show the sheer power of the card, 3dfx set up Quake 3 Arena running at 1600x1200 with 32 bit colour, maximum texture detail and trilinear filtering - all the bells and whistles. The game was also running with four sample anti-aliasing enabled, meaning that the card was effectively rendering four times as much information and then combining it to create the final image.
The result was, as you can imagine, a rather jittery game with severe slowdowns during large battles, but the fact that it was playable at all with that kind of gratuitous graphical detail was impressive. Reducing the resolution to a more sensible 1024x768 made the game silky smooth, although sadly 3dfx wouldn't allow us to run a timedemo, and had strategically placed a sticker over the top right corner of the monitor so that we couldn't see the game's frame rate counter. Spoilsports.
Still, given that this was a pre-production board, the performance spoke for itself even without benchmarking. And thanks to the mixture of high resolutions and FSAA, the visual quality was simply stunning. Wanting to see more, we fired up Unreal Tournament at 1024x768 with 16 bit colour in Glide mode. Again, even with four sample FSAA enabled the game was perfectly smooth.
Met de webmaster van deze site (hele aardige vent) hebben Floris en ik op de Chaintech beachparty al even zitten praten, een verslag daarvan kun je ongeveer eind deze week verwachten.