0 A.D. is een strategy-spel en is opensource, crossplatform en realtime. Wildfire Games werkt er nu samen met zo'n honderd vrijwilligers aan. Het is een historisch oorlogs- en economiespel, dat zich van 500 jaar voor tot 500 jaar na het begin van de christelijke jaartelling afspeelt en waarmee spelers het ontstaan van de westerse beschaving kunnen naspelen. De ontwikkeling is in 2001 begonnen als een total conversion mod voor het spel Age of Empires II: The Age of Kings en sinds 2003 wordt er van een eigen game-engine gebruik gemaakt. Inmiddels is met codenaam Magadha een nieuwe ontwikkelbuild verschenen en de belangrijkste veranderingen die hierin zijn aangebracht, kunnen hieronder worden gevonden.
Top New Gameplay Features in This Release:Graphics and User Interface Improvements
- All-new and unique Mauryan Indian civilization, including new units, from war elephants to Brahmin priests; and new buildings, reflecting this culture’s original architectural style.
- The default AI, Aegis bot, has been greatly improved, be it at defending, attacking, or building a strong economy. It now supports researching technologies and should work much more reliably than most other AIs before. (Known problem: Aegis now has some issues with saved games. Sorry, we hope to fix this in A14.)
- Aegis can now play at several different difficulty levels, so beginners can easily learn to play, and more experienced players can get more of a challenge.
- Attack/move command: If you select units and then Ctrl + right-click on a location, they will go to the location, but also stop to attack enemies they meet along the way.
Music and Sound
- Helpful messages appear when a building can’t be placed somewhere. (See screenshots below.)
- When you select a place to build a building, the building preview always shows the precise final variation that will be built.
- When some buildings are built, they now rise from the ground, and some also have lifelike scaffolds surrounding them.
- Tribute stats added to the summary screen.
- Players are notified when any tributes are given to them.
Development Updates and Miscellaneous Features
- New Celtic songs: “Cisalpine Gaul” and “Celtica” (the latter featuring Jeff Willet’s percussion),
- New Hellenic song: “The Hellespont” (also featuring Jeff),
- Combat music featuring taiko drums “First Sighting” and “Elusive Predator” by Jeff.
- First Mauryan song: “Land Between the Two Seas.”
- New and improved animal sounds for lions, tigers and bears.
- User mod support: See our modding guide to learn how to create your own mods for 0 A.D.
- The new Javascript Debugger supports the basic features of debuggers (breakpoints, continue, step calls…), and allows 0 A.D. developers and modders to debug Javascript scripts used by the game, saving a lot of time to understand some unexpected behavior or issue. 0 A.D. uses Javascript in many different areas like gameplay logic, UI, AI and random map scripts. Thanks to mmayfield45 for contributing the web GUI. (See screenshot below, and the documentation wiki for more details.)
- Improved OS X build process, without need for MacPorts or Homebrew.