0 A.D. is een strategy-spel en is opensource, crossplatform en realtime. Wildfire Games werkt er nu samen met zo'n honderd vrijwilligers aan. Het is een historisch oorlogs- en economiespel, dat zich van 500 jaar voor tot 500 jaar na het begin van de christelijke jaartelling afspeelt en waarmee spelers het ontstaan van de westerse beschaving kunnen naspelen. De ontwikkeling is in 2001 begonnen als een total conversion mod voor het spel Age of Empires II: The Age of Kings en sinds 2003 wordt van een eigen game-engine gebruikgemaakt. Inmiddels is met codenaam Patañjali een nieuwe ontwikkelbuild verschenen en de belangrijkste veranderingen die hierin zijn aangebracht, kunnen hieronder worden gevonden.
Top New Gameplay Features in This Release
Graphics and User Interface
- 0 A.D. is now available by default in 12 different languages, contributed by volunteers from all over the world: Catalan, Czech, Dutch, English (United Kingdom), French, Galician, German, Italian, Portuguese (Brazil), Portuguese (Portugal), Scottish Gaelic, and Spanish (Spain).
- The Japanese translation is also completed, but due to the large font files, it would cause a larger download for other players and it also requires a computer with higher specs. So, we offer the Japanese translation together with the font files as a separately downloadable mod. See installation instructions for East Asian locales on our Wiki.
- Many more languages are currently being worked on and are planned to be released in future alphas. You are welcome to contribute in this area.
- Formation Updates: The Testudo formation (for Roman melee infantry) and the Syntagma formation (for Macedonian, Ptolemaic and Seleucid pikemen) have received new animations, and their movement has improved further over the previous version. The formations are also more moddable, which sets the stage for further developments in formations.
- New AI – Petra: Petra features more aggressive expansion and combat and builds defence towers and fortresses as a human would. Petra manages resources better in late game than the previous AI, Aegis, and is more robust to external conditions. It will also trade over land with allied markets, if there are any.
- Town Bell: Click on the new “town bell” button to sound an alarm and make your citizens garrison in the nearest structure until the enemy is gone. Once you sound the bell again, your units will ungarrison and go back to work.
- Global Resource Trading Settings: You now set the chance a trader will trade a certain resource, rather than selecting it per trader. This gives you a better overview of your trade, and makes it easier to manage.
- The “Wonder” Victory Condition: If you set “Wonder” as victory condition, a counter counting down 5 minutes appears after you build a wonder. If the enemy can’t destroy the wonder in this time, you win.
- We also have an “Explored Map” game setting now, in which the entire map is covered with the Fog of War. This is an option that gives something between the “revealed map”, where there are no secrets, and the default “dark map”.
- New GUI, new font: The new GUI style seen in the multiplayer lobby in Alpha 15 is now used nearly everywhere. The GUI font has also been changed to Biolinum, a free font created by the Libertine Open Fonts Project.
- Multiplayer “Ready” button: In a multiplayer game, all users must confirm game settings before host can start game. When the host changes a setting, players are set to “not ready” again. This is to avoid sneaky behaviour amongst some hosts, who would change the settings right before starting.
- New art assets: Animated flying hawks, Ptolemaic ships, Eurasian Wolf, Nile Crocodile, Ptolemaic buildings: Military settlement, Docks, Market, and quite a few new animations, e.g. a new seeding animation for farming units.
SpiderMonkey Upgrade & Other Development Updates
- New music track: “Water’s Edge” (click to listen). This beautiful track is assigned to the Britons and Gauls.
- The version in Alpha 16 (v24) does not improve performance yet. But there will be improvements for the next version (v31) which should be included in Alpha 17.
- Most importantly, the upgrade from v1.8.5 (which was released in March 2011) to v24 was quite a big step and a lot of work. Being on a current version means we avoid writing code for an old API that doesn’t exist any more and it saves us a lot of work compared to staying with v1.8.5 and upgrading years later.
- Last but not least, it’s a “must have” from the security perspective, and it enables us to report bugs or even request new features from the SpiderMonkey developers.
- This release contains many more changes and bugfixes not mentioned here. In terms of tickets closed on the project management and bug tracking system we use, Trac, this was another record.