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Bron: OpenTTD, submitter: mrtnptrs

OpenTTD logo (60 pix)

Na vier bètareleases is het nu de beurt aan de eerste release candidate van OpenTTD Versie 1.2.0. In deze opensourcekloon van het Microprose-spel Transport Tycoon Deluxe is het de bedoeling om een transportimperium op te bouwen over de weg, het spoor, het water en door de lucht. OpenTTD kan meer dan alleen het originele spel nabootsen. Zo kunnen er tot wel 64 keer grotere maps dan in het origineel worden gebruikt, is de ai zijn naam waardig en is er ondersteuning voor multiplayer en ipv6. Downloads zijn beschikbaar voor Windows, Linux en Mac OS X.

Nieuw in versie 1.2.0 is de mogelijkheid om scripts te gebruiken om zo bijvoorbeeld spellen te ontwikkelen met te halen doelen. Daarnaast zijn de opensource-graphics uitgebreid met extra mogelijkheden en kan er verder worden ingezoomd op de kaart. Het changelog van deze release ziet er als volgt uit:

New features:
  • [NewGRF] Customisable tunnel portals for rail types (r23952)
  • Timetabled maximum travel speeds for non-flying vehicles (r23947)
  • Readme/licence/changelog viewer for AI and game scripts [FS#5047] (r23936)
  • [NewGRF] 32bpp sprites in GRFs (r23897)
  • [NewGRF] Support for RealSprites with multiple zoom levels (r23890)
  • [NewGRF] Support for container version 2 (r23887)
Fixed:
  • Refittability should never depend on the current capacity of a vehicle [FS#5070] (r23965)
  • Do not look for missing sprites twice during startup [FS#5072] (r23963)
  • [Script] Infinite recursion within a script was not caught properly, so they could cause crashes of OpenTTD instead of the AI [FS#5068] (r23962)
  • [NewGRF] Make the properties for always/never refittable cargo types not behave incremental, but reset them on reassignment (r23960)
  • [Network] Do not allow chat messages from pre-active clients. As they have not got the savegame yet, they will not have the interface to send them either (r23958)
  • [Network] Allow sending chat to pre-active clients as the clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active [FS#4990] (r23957)
  • When the population of a town changes the town view might even have to change size due to different cargo requirements [FS#5062] (r23953)
  • [NoGo] Never show GSGoal::Question() to spectators [FS#5063] (r23950)
  • Better rounding when converting internal speed to displayed speed (r23945)
  • Also list DEITY signs in the signlist in the scenario editor [FS#5061] (r23943)
  • Infrastructure cache of standard road stops would get messed up when buying a company with them (r23942)
  • Scale infrastructure cost of rail tracks by the total number of all tracks and not independently for each rail type (r23931)
  • [Script] Do not close the parameter window when a script starts [FS#4944] (r23930)
  • Do not accelerate, for smoke purposes, when you reached the track's maximum speed [FS#5053]
  • 32bpp animated blitter was optimised a bit too far regarding not needing to update the colour mapping when (re)initialising the palette [FS#5056] (r23927)
  • [NoGo] Some news messages would cause an assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used [FS#5054] (r23924)
  • Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope (r23920)
  • [NewGRF] When determining the first refittable cargotype according to CTT order, do not rely on the GRF assigning the refit_mask property. Also check for GRFs setting the default_cargo or refittable-cargo-classes or -types properties (r23916)
  • [NewGRF] Do not test validity of cargobits using a mask of cargoslots (r23914)
  • [NewGRF] When testing whether a engine shall only carry the default cargo, check ctt_include_mask for being empty before applying cargo translation (r23912)
  • [SDL] Handle the SDL_VIDEOEXPOSE event to solve issues with SDL 1.3 (r23910)
  • [SDL] Fix keyboard-related segfault when compiling against SDL 1.3 (r23909)
  • [Makefile] Make sure bin/baseset/openttd.32.bmp is removed on make clean (r23908)
  • [Makefile] Let "make clean --dry-run" not delete Makefiles (r23907)
  • [Windows installer] OpenMSX got downloaded to and extracted in the wrong (non-existent) folder [FS#5045] (r23905)
  • Memory leak everytime one clicked a savegame in the load GUI (r23901)
  • [NewGRF] It was not possible to import sounds from a NewGRF later in the load order (r23883)
Removed:
  • PNG sprite loader; use 32bpp sprites in a NewGRF (r23898)

OpenTTD 1.1.0 screenshot (481 pix)

Versienummer:1.2.0-RC1
Releasestatus:Beta
Besturingssystemen:Windows 7, Windows 7 x64, Windows 2000, Linux, Windows XP, macOS, Windows Server 2003, Windows XP x64, Windows Server 2003 x64, Linux AMD64, Windows Vista, Windows Vista x64, Windows Server 2008
Website:OpenTTD
Download:http://www.openttd.org/en/download-testing
Bestandsgroottes:4,49MB t/m 11,70MB
Licentietype:GPL
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