0 A.D. is een opensource, cross-platform real-time strategy spel, waar Wildfire Games nu samen met zo'n honderd vrijwilligers aan werkt. Het is een historisch oorlogs- en economiespel dat zich van 500 jaar voor tot 500 na het begin van de christelijke jaartelling afspeelt en waarmee spelers het ontstaan van de Westerse beschaving kunnen naspelen. De ontwikkeling is in 2003 gestart als een total conversion mod voor het spel Age of Empires II: The Age of Kings, maar al snel werd duidelijk dat het beter was om een geheel nieuw spel te ontwikkelen. Verleden week is er een nieuwe ontwikkelbuild verschenen en de belangrijkste veranderingen die hierin zijn aangebracht kunnen hieronder worden gevonden:
Top new features in this release:
Bug fixes and minor features:
- Bartering system: Buy and sell resources in exchange for other resources. Resources are traded at exchange rates that vary with each deal. For example, to purchase 100 Food, the player may have to spend 100 points of another resource type (Wood, Stone, or Ore). By the next deal, however, Food will become 1% more expensive. Over time, the exchange rate automatically gradually resets to the default rate.
- Saved game support: Single-player games can be saved and reloaded.
- Multiplayer reconnection support: If you are disconnected when playing (by an unreliable internet connection, or perhaps by the game crashing), you no longer have to abandon the match - you can simply connect to the server again, and it will launch you back into the match in a few seconds.
- 45° Field of View (FOV): The FOV was changed from 20 degrees to 45 degrees. This means the view of the camera was changed from a nearly isometric angle to provide a deeper, more immersive look, which is standard in other 3D video games. You can see the difference easily by toggling back and forth between these two screenshots: 20°, 45°.
- AI improvements: The default AI engine is now qBot, kindly contributed by WFG programmer Jonathan Waller, also known as quantumstate. qBot is still having trouble learning how to fend off attacks, but it runs a tight ship economically, and it can be very sneaky militarily. In fact, qBot has been observed rushing a human opponent just a few minutes into the game.
- An all-new and unique Persian civilization, including:
- A brand-new building set. Monumental and eclectic, it reflects the cosmopolitan nature of the Achaemenid Empire.
- New units, from chariots and hoplites to rams and biremes, from Xerxes to Cyrus to skirmishers and archers.
- Music and Sound: Several new tracks, all composed and directed by Omri Lahav. They feature live percussion, as well as a flute segment by a professional musician (Thanks, Marta Mc'cave!).
- Sands of Time: A mesmerizing and very orchestral Persian peace track.
- Eastern Dreams: Persia's early peace track. A dreamy yet minimal, traditional-sounding arrangement, without orchestral strings.
- The Road Ahead: A long, neutral (not faction-specific) peace track, it has several changing moods and orchestrations to keep it interesting, while still staying in the realm of "background music".
- New map: Zagros Mountains.
- Improved selection boxes: Selecting units is now more functional and intuitive.
- Slowly but surely, we are making 0 A.D. more compatible with the Mac, with the Atlas Scenario Editor now running on OS X.
- For developers, a new performance profiler has been implemented, which allows anyone to see which parts of the game take up the most of the CPU's and GPU's time. The reports can be seen in a web browser. This helps developers figure out how to reduce lag.
- Some progress has been made on improving performance, especially in the fields of pathfinding and AI.
- A marker line now helpfully connects the building and its rally point once you select the building, to make far rally points easier to discern. Also, a button in the building GUI changes the view to focus on the Rally Point, which can be useful if you've set a rally point far away and don't want to have to scroll to it.
- Rally points can now can be set on resources, so that citizens will automatically gather that type of resource when they are created.
- Random map fixes: Fixed crash while generating maps and out-of-sync error in multiplayer games.
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