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Door , , 3 reacties
Bron: OpenTTD, submitter: dobbytc

OpenTTD logo (60  pix)

De ontwikkelaars achter OpenTTD hebben een vierde bètarelease van versie 1.1.0 uitgebracht. In deze opensourcekloon van het Microprose-spel Transport Tycoon Deluxe is het de bedoeling om een transportimperium op te bouwen over de weg, het spoor, het water en door de lucht. OpenTTD kan meer dan alleen het originele spel nabootsen. Zo kunnen er tot wel 64 keer grotere maps dan in het origineel worden gebruikt, is de ai zijn naam waardig en is er ondersteuning voor multiplayer en ipv6. Er zijn versies voor Windows en Linux beschikbaar en de Mac OS X-versie is na enige afwezigheid gelukkig ook weer opgepakt. Hieronder is te vinden wat er in deze release allemaal is veranderd:

New features:
  • [NewGRF] Rail type property to influence sorting of rail types in the drop down list [FS#4394] (r21866)
  • [Network] Console command to change the password of other companies for servers [FS#4368] (r21855)
  • [NewGRF] Introduction dates/required types for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available [FS#4393] (r21842)
  • Limit vehicle lateness to the length of a full timetable cycle, e.g. when a cycle takes 50 days and the vehicle is 65 days later reduce the lateness to 15 days (r21832)
  • After building a road or tram bridge/tunnel, connect it to any existing road or tram (r21778, r21777)
  • Display NewGRF object sprites during object picking (r21772)
  • Display NewGRF station sprites during station picking (r21755)
Changes:
  • Allow LMB scrolling with the mouse outside of the extra viewport instead of canceling scrolling when going slightly over the edge (r21838)
  • Only show rail/road types that will eventually be available in-game. For example do not show trams when there is no tram NewGRF loaded (r21817)
  • Keep aqueducts and road/tram tunnels and bridges after removing a company (r21780)
Fixed:
  • Distant-join station would build at the wrong location when having persistent building turned on and selecting a 'second' location for the station tile [FS#4430] (r21864)
  • Slowing down of trains was done by reducing the speed by 10%, but also when you are just 1% too fast, so limit the slowdown till the new maximum speed [FS#4423] (r21847)
  • Left-mouse-button dragging would switch over to other viewports instead of staying locked to the viewport you started on [FS#4419] (r21837)
  • When a train was reversed while inside a tunnel/bridge, it would not have (re)set the GOINGUP/DOWN bits after leaving the tunnel/bridge (r21836)
  • Desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default [FS#4427] (r21833)
  • Service orders for trains/aircraft would (sometimes) not get a time when autofilling [FS#4414] (r21831)
  • Crash with the small map window on big endian platforms [FS#4417] (r21830)
  • The expectations from the 'always build infrastructure' setting name/description did not match the behaviour [FS#4007] (r21826)
  • Allow dragging of combo signals (again) [FS#4378] (r21816)
  • [YAPF] Apply a pathfinder penalty for back of one-way path signals so those arenot preferred over other possibilities [FS#3908] (r21815)
  • Check GRF version from action 8, and disallow usage of GRFs with versions above 7 (r21814)
  • Crash when displaying the owner view [FS#4411] (r21813)
  • Do not create automatic orders when there are no manual orders, and remove unreached automatic orders when reaching an ordered waypoint or depot [FS#4404] (r21809, r21808)
  • Loading a TTO savegame failed after loading a TTDP savegame (r21799, r21798)
  • The size (in characters) of the string inputs was too small for loading some TTD savegames (r21797)
  • Drive through road stop state was not properly converted from TTDPatch savegames [FS#4398] (r21796)
  • Broken usage of GetTileOwner() caused wrong conversion of old savegames (r21793)
  • Terraforming limit was off-by-one when terraforming a single tile height [FS#4407] (r21791)
  • TTDPatch savegames can have train waypoints encoded as buoys [FS#4398] (r21790)
  • When the font misses the fallback character '?', use the sprite font's '?' instead [FS#4405] (r21789)
  • Crash due to invalid rail station width and height data stored in TTDPatch savegames [FS#4398] (r21786)
  • Crash when converting savegame with custom waypoint name (r21784)
  • Diagonal tile iterator failed for A * 0 selections [FS#4396] (r21768)
  • Do not limit tile clearing during bankruptcy [FS#4397] (r21767)
  • PBS reservation was not shown on road crossings with NewGRF railtypes [FS#4369] (r21765)
Removed:
  • The 'stopall' console command, as its functionality was broken. Group start/stop commands can be used instead [FS#4409] (r21804)
OpenTTD 1.0.0  bèta 2 screenshot (481 pix)
Versienummer:1.1.0-beta4
Releasestatus:Beta
Besturingssystemen:Windows 7, Windows 7 x64, Windows 9x, Windows 2000, Linux, Windows XP, macOS, Windows Server 2003, Windows XP x64, Windows Server 2003 x64, Linux AMD64, Linux IA-64, Windows Vista, Windows Vista x64, Windows Server 2008
Website:OpenTTD
Download:http://www.openttd.org/en/download-testing
Licentietype:GPL
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Reacties (3)

Het wordt eens tijd dat ze de Mac versie wat aan gaan passen naar het Mac toetsenbord.. Niet alle functies werken fijn.. Je kan bijvoorbeeld niet alle schermen sluiten met Del.. Omdat de Mac geen Del heeft..
Als je weet waar je het bestand "openttd.cfg" is (zie http://wiki.openttd.org/Openttd.cfg), dan kan je ook het bestand "hotkeys.cfg" terugvinden. Als je dat bestand aanpast, pas je ook je hotkeys aan :)
Uhm, ik web wel degelijk een "delete" toets onder mijn "fn" toets zitten op m'n alu toetsenplankje van Apple. En hij werkt ook prima in OpenTTD...

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