De derde bètarelease van versie 1.1.0 van OpenTTD is uitgebracht. In deze opensourcekloon van het Microprose-spel Transport Tycoon Deluxe is het de bedoeling om een transportimperium op te bouwen over de weg, het spoor, het water en door de lucht. OpenTTD kan meer dan alleen het originele spel nabootsen. Zo kunnen er tot wel 64 keer grotere maps dan in het origineel worden gebruikt, is de ai zijn naam waardig en is er ondersteuning voor multiplayer en ipv6. Er zijn versies voor Windows en Linux beschikbaar en de Mac OS X-versie is na enige afwezigheid gelukkig ook weer opgepakt. Hieronder is te vinden wat er in deze release allemaal is veranderd:
Feature:Change:
- Configurable limit amount of tiles that can be cleared/terraformed by a company [FS#4331] (r21728)
- Show a list of companies in the owner legend and allow them to be toggled for visibility (r21720, r21718)
- Console command 'list_ai_libs' to get a list of recognized AI libraries [FS#4372] (r21703)
- Allow changing the AI configuration in the scenario editor / in game [FS#4362] (r21696)
Fixed:
- Tune 'realistic' acceleration even more to make more trains reach their top speed, and make it behave more like TTDPatch (r21712)
- Display the minimum height of the tile in the LandInfo window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players (r21711)
- The diagonal iterator would iterate twice over some tiles [FS#4395] (r21747)
- [NewGRF] Canal variable 83 accessed water random bits also for non-water tiles (e.g. watery industries or objects) (r21746)
- [NewGRF] Canal variable 80 shall return consistent heights within a lock (r21745)
- Allow Ctrl+Clicking automatic orders for scrolling to their destination (r21744)
- Coast tiles were not drawn under bridges [FS#4386] (r21743)
- Make clearing refit orders work again [FS#4388] (r21739)
- Start loading when cur_order_index points to the destination station, i.e. after deleting not-reached automatic orders [FS#4384] (r21738)
- A loading order was also marked as 'not part of orders' when the order before the current order was deleted (r21737)
- Admin bots were not always notified of password changes [FS#4377] (r21727)
- Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed (r21709)
- [NewGRF] Report TTDPatch flag 4A (newobjects) as set (r21708)
- The old ship pathfinder is too stupid to provide 'lost' notices; it would even get lost while following its own path [FS#4370] (r21706)
- Do not perform any more checks after the connection is closed [FS#4374] (r21704)
- Changing AI settings ingame was impossible when the difficulty level was other than custom (r21694)
- Due to an error in the Debian changelog building of Debian/Ubuntu packages failed (r21682)
