De gamers die veel tijd hebben besteed aan Sid Meier's Civilization, dat in 1991 door Microprose voor DOS werd uitgebracht, moeten oppassen om niet opnieuw verslaafd te raken. Er is namelijk sinds 1995 een groep ontwikkelaars bezig om onder de naam Freeciv een opensource-versie te maken die gebaseerd op dit verslavende turn-based strategiespel. De spelers van dit spel starten in het jaar 4000 voor Christus met een handvol kolonisten en proberen daarmee een succesvolle beschaving neer te zetten. Voor meer informatie verwijzen we jullie door naar deze en deze pagina's. De ontwikkelaars hebben versie 2.1.8 aan het begin van deze maand uitgebracht en voorzien van de volgende lijst met aanpassingen sinds de vorige vermelding in de Meuktracker:
Version 2.1.8:Version 2.1.7:
- Fix buffer overrun by create_md5sum().
- Make aifill player removal recursion safe.
- Send connection info when cmdlevel is changed.
- Send information about lost connections not attached to players.
- Fix longstanding connection freezing bug.
- Updated German, Korean, Catalan translations.
Version 2.1.6:
- Fixed a couple of AI crashes related to ocean cities.
- Fixed separatepoles option.
- Fix absolute path detection on Windows, making it possible to save games in any folder.
- Remove out-of-date information in vote command help text.
- Only send private saved settings on forked servers.
- Do not close races dialog on user join or quit.
- Fixed a crash in the map generator when starting new games.
- Fixed handling of the aifill command in pregame.
- Remove hardcoded enabling of autotoggle on savegame load.
- Fix compile warning due to debug message format string.
- Do not reveal gold and government information when sending player info.
- Fixed government help text buffer truncation.
- Fixed fortress foreground drawing over fog.
- Fixed unexpected resizing of GTK2 client goto dialog.
- Fixed crash when picking nation.
- Setting aifill=0 actually removes all aifill AIs; refill AIs when a player is removed.
- Fixed "format not a string literal and no format arguments" -warnings.
- Fix typo in soundspec file.
- Fix bug that filled land tiles with water terrain causing crash.
- Disallow setting timeout less than 30 for non-hack connections.
- Fixed compiler warnings from auth build
- Renamed OUT as AILOG_OUT to avoid namespace conflicts.
- Remove a hack causing an inconsistent turn done button state.
- Fixed detection of libpng for win32 and xaw clients.
- Minor fixes relating to the take command.
- Updated German, Finnish, Danish translations.
- Updates to bootstrap.
- Fixed compile warnings.
- Fixed bug that AI tried to get unreachable techs from treaty.
- Made only human players count toward minplayers.
- Set minimum number of human players to 0.
- Use Mysql port information from authentication config file.
- Refresh cities after shared vision gained from another player.
- Make message about paratrooper dying on paradrop more likely to appear to user.
- Handle empty http_proxy environment variable correctly.
- Fixed global observer crash in GTK2 connection dialog.
- Fixed lables and sensitivity of button in GTK2 connection dialog.
- Fixed the "non-blocking socket operation could not be completed immediately" bug.
- Fixed crash when continents are renumbered.
- Go straight to the network page when autoconnecting to a server that needs a password.
- Don't reset the wrong player name when a player is /cut in pregame.
- Show total buy cost for selected cities in the city report.
- Fixed visual corruption in flag images.
- Separated mandatory and optional capabilities in the capstring for GGZ.
- Fixed printing of obsolete wonders.
- Fixed bug that prevented building Hydro Plant in city placed on one tile river.
- Fixed GGZ handlers for error and spectator events.
- Disabled hack challenge when in GGZ mode.
- Improved memory handling in warmap queue.
- Do not mark buildings redundant when they allow building of unit.
- Fixed crash when loading saved game when tech leakage is enabled.
- Fixed potential problems when city starves.
- Made the internal server store savegames in the user's home directory on Windows.
- Fixed city report size calculations.
- Added ggz-style savegame support.
- Fixed crash in the SDL worklist dialog.
- Fixed /take assert when all player slots are in use.
- Fixed error message about illegal auth port parameter.
- Fixed client crash in the end of turn in altering movement mode.
- Fixed changing of specialists at resolutions higher than 640x480 in SDL client.
- Fixed bug causing false tax rate exceeded messages.
- Already built great wonders show "never" instead of "1" for turns-to-build.
- Added Esperanto translation.
![]()