Tip de redactie

Warp drivers voor Matrox G200 & 400 kaarten

Door Anton van Bohemen, 29 augustus 1999 18:161 reactie, bron: Matrox Users

Ik zie net wat leuks op Matrox Users: Het Linux GLX project gebruikt nu de WARP engine (wat dat ook mag zijn, ik ben niet zo bekend met linux) in de G200 en G400 drivers. Dit zorgt ervoor dat de snelheid al aardig in de buurt komt van de windoos drivers, en in 1 benchmark zelfs hoger uitvallen... maar dat zal wel komen doordat de OpenGL van Matrox nog steeds niet echt geoptimaliseerd is. Hier heb je wat benchmarks (met een K6-400 en een G200) van John Carmack:

New benchmarks with WARP: K6-400
Q3demo1Q3demo2Q2demo1Q2demo2
Windows15.315.721.418.8
Old GLX10.811.115.315.1
New GLX13.413.619.419.0
We have overtaken the windows driver on one test, more are sure to follow.

John Carmack

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The Fastest Game PC @ Sharky's

Door Tweakers , 29 augustus 1999 17:082 reacties, bron: Sharky Extreme

Bij Sharky Extreme hebben ze de ultieme Game PC gebouwd. Zie hier de specs:

- AMD Athlon 650 CPU
- AMD Viper 750 Mainboard
- Hercules Dynamite TNT2 Ultra (at 200/240MHz)
- 256MB EMS HSDRAM (at 100MHz FSB)
- Western Digital Expert 18.1GB UDMA 66 HD
- Sound Blaster Live
- Toshiba 6X DVD-ROM

[break]Dit systeem hebben ze natuurlijk uitgebreid gebenchmarked, de resultaten staan allemaal in het artikel. Op het einde laten ze Intel ook nog even voorbij komen:[/break]

Intel likely has a lot on its mind lately, particularly the upcoming September launch of not only its flagship AGP 4X i820 Camino mainboard core logic set, but also two new .25 micron 133MHz front side bus CPUs that will be offered in i820-based OEM PCs. (Yes, we said .25 micron and it's not a typo, .18micron Coppermine CPUs are still slated for November, which will miss the i820 launch by six weeks at least).

Add to this the fever sweeping the web concerning the Athlon's performance, and you begin to see a need for urgency from the world's largest semiconductor manufacturer. Urgency we saw demonstrated this week by Intel issuing some of the largest CPU price reductions we've seen.

AGP 4X and .18 micron Coppermine CPUs will provide a subtle boost to performance versus today's newest P3 CPUs, although exactly how much of a boost isn't known at this time. It also isn't known exactly where Intel will be MHz-wise by the end of 1999, as most roadmaps we've seen still sway between 667MHz and 733MHz (5.0 x 133 and 5.5 x 133 respectively).

Intel might be sweating out AMD's recent boasts of being able to hit 700MHz with their Athlon CPU by the end of the year, gambling that AMD won't be able to mass produce those chips anytime soon.

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John Carmack .plan update

Door Tweakers.net Nieuwsposter, 29 augustus 1999 16:120 reacties, bron: Operation 3dfx

Weer een .plan update van Meneer Carmack.

* spinning machinegun barrel
* changed q3data -origin option to -offset, defaulted to 0 0 24 for all player grabs
* removed second parm from -lod in q3data
* fixed 0 ping on last player killed before fraglimit
* better ping calculation right after transitions
* add time back to scoreboard
* sv_maxRate option to force all clients to play with a max rate. This can be used to limit the advantage of LPB, or to cap bandwidth utilization for a server. Note that rate is ignored for clients that are on the same LAN.
* fixed bad name vs name in tourney after first player left
* added hitch warning messages to server console
* new time clamping rules for net play
* avoid sending usercmds during connection
* send explicit heartbeats to the master server when
a server transitions to or from empty or full
* shaders that aren't found will return index 0, but still keep the allocated slot to prevent rescanning if registered again
* use nextSnap for player prediction when available
* removed teleport dest invisible objects
* reduced client to server bandwidth by 35%
* changed logging for chats to guarantee parsing properly with names that conflict with commands: from: G_LogPrintf( "%s say: %s\n" to: G_LogPrintf( "say: %s: %s\n"

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Voodoo5 ???

Door Tweakers.net Nieuwsposter, 29 augustus 1999 16:0915 reacties, bron: Operation 3dfx

Jongens, jongens waar zijn we nou helemaal mee bezig...

According to this Mortal Kombat page it looks like the Rampage (aka Voodoo5 from 3dfx) is indeed coming out in the first half of 2000 as stated by the 3dfx CEO on a recent CNBC news interview. How so? Well the next incarnation of MK plans on using that chipset in their arcade machines! [break]Op http://mk.hotweird.com/ vond ik dit nog:[/break] Given the planned development schedule, it is very likely that MK5 will use a variation of 3dfx's code-named "Rampage" graphics chip, which has been under development by 3dfx for over 20 months. "Rampage" has been planned for a First Half 2000 release and promises to revolutionize 3D graphics the same way Voodoo Graphics did.

Als dit echt waar is (en wie durft te zeggen dat hij/zij Ed Boon niet geloofd ??), dan is Voodoo4 dus een aanpassing op Voodoo3, net als TNT2 dat was t.o.v. TNT(1). Als aan Voodoo5 al 20 maand is gewerkt, dan zal dat inderdaad wel weer eens _DE_ chip kunnen worden.

Als ik dit geblabla nog iets verder doortrek (zeg het maar als ik doordraaf hoor), dan is NV10 de eerste volgende generatie chip en zal Voodoo5 pas de volgende generatie chip van 3dfx worden, en niet Voodoo4. V4 is immers een opgeklokte V3, alleen maar uitgebreid met de T-buffer onzin(?).

nVidia is King, in ieder geval tot het uitkomen van Voodoo5.

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Hasbro previewt GrandPrix 3 op ECTS

Door Femme Taken, 29 augustus 1999 14:053 reacties, bron: GA-Source

Goed nieuws voor de F1 simmers: Hasbro zal op de komende ECTS beurs (5-7 september in London) een preview geven van GrandPrix 3. Hier heb je de info van GA-Source:

Hasbro Interactive will be lifting the lid on its hotly tipped Grand Prix 3 at this year's ECTS show early next month. As well as Geoff Crammond's official endorsed Formula One racing sim which will have its own challenge area featuring two full size racing cars, the company will also be previewing GP500.

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Microprose: 'Game over'
Microprose: 'Game over' Nieuws van 5 november 2003

Windows 2000 RC2 gedelayed tot midden september

Door Femme Taken, 29 augustus 1999 13:261 reactie, bron: Activewin

ActiveWin bericht dat de release van Win2k RC2 is gedelayed tot midden september:

Just few days ago, The Register reported, "Gates hints Win2k shipment will slip to next year". Somehow this 'nightmare' may be truth now. We have received news that Microsoft have decided to delay Windows 2000 RC2 until Mid-September. It was originally planned for early September. Does this mean the Final will be delayed? We don't know yet, but so far MS haven't changed the RTM schedule.

Het is wellicht iets te voorbarig om te zeggen dat de final release van Windows 2000 verzet zal worden vanwege deze kleine delay van Release Candiate 2. The Register valt ook niet te vertrouwen, hoewel ze achteraf vaak wel gelijk gehad blijken te hebben. En natuurlijk heeft Bill nou ook niet bepaald een frisse reputatie wat betreft de planning van release dates ...

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Extreme Hardware over de Athlon overclocking 'madness'

Door Femme Taken, 29 augustus 1999 03:395 reacties, bron: Extreme Hardware

Extreme Hardware heeft een stukkie tekst op de frontpage geparkeerd met hun mening over de Athlon overklok gekte van dit moment. Natuurlijk komt het bekende argument van de te risicovolle Athlon overklok operatie voorbij fietsen. Interessanter is dit stukje over Athlon remarking:

So who has the knowledge, equipment and technical staff necessary to even attempt this dangerous procedure? How about large chip remarkers, that's who. I can just feel the soldering irons heating up and the 500 MHz Athons being unloaded onto the shop tables. With the right equipment and enough CPUs to experiment with, this could really turn into a lucrative business, turning 500 MHz Athlons into 650 MHz ones. At current prices, the $262 Athlon 500 MHz chips could be soldered immediately into $899 Athlon 650 MHz units, at a healthy profit of $637.00 USD. This is the largest profit margin ever seen in the PC chip remarking business, and it won't take long for the less-ethical companies to start churning out these hacked chips. So why should you care? Because you might be buying one of these hacked Athlons in the very near future.

After writing up this Daily Comment, I'm quite a bit more pessimistic than when I started out. The potential $637.00 profit from just soldering a few resistors (which would be incredibly easy for any electrical engineer) is just too enticing for it to be passed over by the larger chip remarkers. I'm expecting shortages of Athlon 500 MHz parts, and excess quantities of 650 MHz chips, just like it was when the PII-300/450 varient was found. If you're buying a new Athlon, get it from a reputable dealer, and it might not be a bad idea to take a look at the innards when you finally receive it. Have any comments on the Athlon Overclocking?

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Socket 7 / 370 heatsink comparison

Door Femme Taken, 29 augustus 1999 03:370 reacties, bron: The Heatsink Guide

The Heatsink Guide heeft een socket 7 / 370 heatsink comparison in elkaar gedraaid. Winnaar van de test is de GlobalWin FDP32, die o.a. de Alpha socket370 heatsinks achter zich laat:

The FDP32 is Global WIN's answer to the ALPHA Socket 7 heatsinks, which have been available for a longer time. It follows the simple concept "bigger is better", and "stronger is better": it combines a really, really huge heatsink with a powerful 26 CFM fan. The result is awesome performance. The downside is that this unit doesn't fit all motherboards. Conclusion: A great choice for all overclockers.

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Canada bouwt snelste netwerk ter wereld

Door Femme Taken, 29 augustus 1999 03:3519 reacties, bron: ABC News

De Canadese regering heeft blijkbaar wel visie, die subsidiëren namelijk de bouw van een super snel landelijk netwerk. Capaciteit: 80 Gigabit per seconde!

Using a $55 million grant from the Canadian government, a consortium of universities and businesses has fashioned a next-generation, Internet-style network, stretching from Nova Scotia to British Columbia. So speedy is CA*Net3, as the network is called, that the entire contents of the U.S. Library of Congress could be transmitted from one end of Canada to the other in just one second.

In the United States, the Internet2 project can handle that kind of load — but it still takes a full minute for a bicoastal download. Canada hopes to use this world’s fastest nationwide network to stake its claim to the high-tech future. Unlike Internet2, however, CA*Net3 is finding it difficult to attract researchers who can use the brand-new network.

“Nobody knows what we’re going to use this for,” says Alan Greenberg, director of computing at McGill University in Montreal. “But that’s the reason you build these things — so that people can find new ways to do things.”

[...] CA*Net3 also employs new technology that allows different wavelengths of light to be transmitted along the same fiber-optic cable. By using eight colors of light, the amount of data sent through the cable can be increased by a factor of eight.

That means 80 gigabits of data per second can be transmitted through CA*Net3 every second. That’s 1.4 million times faster than the download speed of a 56K modem, and about 60 times faster than America’s Internet2 project. And it could improve even more, St. Arnaud says.

Theoretically, an infinite number of wavelengths of light could pass through a fiber-optic cable without interfering with each other. Right now, researchers are working on transmitting data on 2,000 wavelengths — somewhere in the neighborhood of 20,000 gigabits or 20 terabits.

Stel je voor dat men in Den Haag een beetje helder over de toekomst zou kunnen denken? We wonen notabene in één van de dichtsbevolkte landen ter wereld, zonder al te veel moeite zou men de complete Nederlandse bevolking met een dikke netwerk lijn kunnen verbinden. Stel je voor wat dat voor nieuwe toepassingen op zou kunnen leveren? Maar goed, met een premier die niet eens weet hoe-ie een muis moet vasthouden kun je niet veel verwachten...

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Promise ATA/66 Win2000 drivers

Door Femme Taken, 29 augustus 1999 03:341 reactie, bron: Betanews

Betanews bericht dat Promise nieuwe Windows 2000 drivers voor z'n UltraATA/66 controller heeft gereleased. De drivers kun je hier neerhalen.

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GlobalWin FDP32 op de BP6

Door Femme Taken, 29 augustus 1999 03:331 reactie, bron: The Tech Zone

The Tech Zone heeft een artikeltje neer geknalt waarin ze uitleggen hoe je de immense GlobalWin FDP32 heatsink geschikt kunt maken voor gebruik op de Abit BP6 (daar past-ie normaal gesproken niet op):

Daar gaat 25% van je koeler...

In hetzelfde artikel wordt trouwens ook uitgelegd hoe je een socket370 Celeron kunt lappen.

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Nieuwe Intel processors en chipsets releases

Door Femme Taken, 29 augustus 1999 03:2911 reacties, bron: GA-Source

GA-Source heeft een artikel over de nieuwe processors en chipsets die Intel de komende maanden zal releasen. In totaal gaat het om maar liefst 13 nieuwe produkten:

The 820 chip set will debut, along with two new Pentium III processors, a 533MHz Pentium III and a 600MHz Pentium III chip, on Sept. 27, sources said. The chips, which support the 133MHz bus, will be based on the current .25 micron Pentium III design.

Intel is planning to follow those Pentium IIIs quickly with the Oct. 25 launch of six new desktop Pentium III processors, based on its Coppermine technology. Coppermine is the code-name for Pentium III chips manufactured on Intel's 0.18 micron process. The new manufacturing process will help Intel reduce the Coppermine Pentium III's voltage consumption and heat production, versus current .25 micron Pentium IIIs. It will also lead to smaller die-size, allowing the integration of 256KB of integrated cache with desktop Pentium III chips. Mobile Pentium II chips already offer this feature.

Of the six new Coppermine-based desktop Pentium III chips, all are designed for use with the 820 chip set, and three, including a 500MHz, 550MHz and 600MHz, will be for use with a 100MHz bus, sources said.

Three more, a 600MHz, a 650MHz and a 667MHz, will support either a 100MHz or 133MHz bus, sources said. Intel may release a 700MHz in place of the 667MHz, sources said, however this was unclear at press time.

Op 25 oktober zal ook de release van een drietal nieuwe mobile PIII's (400, 450 en 500MHz) plaatsvinden. 600, 650 en 700Mhz 'Geyserville' mobile's volgen in 2000.
Details over de nieuwe chip releases zal volgende week tijdens het Intel Developer Conference in Palm Springs bekend gemaakt worden.

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Wireless home-networking kit van Philips

Door Femme Taken, 29 augustus 1999 03:287 reacties, bron: EETimes

Philips heeft op de Internationale Funkausstellung (zal wel ergens in het land der Duitsers zijn...) een demonstratie gegeben van z'n wireless home-networking technologie, dat het samen met het Canadese Wi-LAN heeft ontwikkeld. Het hele zaakje is gebaseerd op de IEEE1394 standaard voor draadloze communicatie en haalt snelheden van 24Mbit/sec op de 2,4Ghz band:

Wi-LAN's technology contribution to the partnership helped achieve the data rates necessary for in-home multimedia networking. Philips Semiconductors, meanwhile, "brought to the table our 1394 technology and set-top expertise," said Benno Ritter, product-marketing manager for wireless connectivity products at Philips Semiconductors (Sunnyvale, Calif.). Philips engineers modified the Ethernet interface of the Wi-LAN-developed W-OFDM device to yield a 1394 interface. Because it employs the 1394 packet size and time stamp, the proposed wireless scheme can seamlessly maintain 1394-based connectivity by wired or wireless means, Ritter said. The demonstration system shown here features an MPEG-2 data stream generator that feeds a multiple transport stream into a Philips set-top box. The set-top converts the signal to an IEEE 1394 data stream and applies it to the Wi-LAN W-OFDM radio system. The Wi-LAN transmitter then sends the data stream over the air to the corresponding W-OFDM receiver.

[...] Though the raw data rate of the Philips and Wi-LAN scheme is 46-Mbit/s , the net rate is 24 Mbits/s, after subtracting out the bit rates necessary for the W-OFDM headers and error correction (16 Mbits/s) and for the 1394 headers and error correction (6 Mbits). "We have not measured the actual distances that wireless 1394 can cover," said Ritter, "but considering the nature of W-OFDM originally developed for outdoor wireless applications covering up to 5 miles, we don't see any problems in covering a multiroom environment."

Meer info vind je in dit artikel van EETimes.

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Hercules blijft dood

Door Femme Taken, 29 augustus 1999 03:249 reacties, bron: AGN 3D

Ik kwam bij AGN 3D deze handige posting tegen van iemand die die de moeite heeft genomen om te checken of er nog leven is in de hoofdvestiging van Hercules. Negative .

Today 1 week since I first wrote the article "Hercules out of business" I visited Hercules Computer Technology headquarters. I was not surprised to find that the doors were locked and the lights were out inside of the Hercules building. It appears that there are no longer employees working inside. The parking lot was also vacant.

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Nieuwe Asus V3800 beta drivers

Door Femme Taken, 29 augustus 1999 03:220 reacties, bron: Asus website

Voodoo Extreme weet ons te vertellen dat Asus nieuwe drivers voor de V3800 heeft gepost. Verbeteringen in deze versie:

- 1. New "Page-flipping" function added for ASUS VR (higher quality)
- 2. Improve ASUS VR compatibility and performance

Je kunt de file hier downloaden.

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GameWire Tiberian Sun feature

Door Femme Taken, 29 augustus 1999 00:141 reactie, bron: GameWire.org

GameWire.org heeft een behoorlijk dikke review van de C&C2: Tiberian Sun Platinum Edition gepost. Hier heb je een stukje over de gameplay en AI:

This game is about the same as StarCraft, which is good and bad. There are a lot more controls like "Set Tactical Map Location (Control + F10) and Rally Points (Control+Alt+Left Mouse Click.). The AI is a lot worse in the early missions too, I only had one unit die (my medic) in the third mission, and I am probably the worst RTS player in GameWire (well there is Stan and DingDon…). Units are smart sometimes, but can be stupid other times. Like my engineers kept on running in front of my units (something stupid) but my medics would automatically go around and heal everyone. There are a lot of new units, and you can even upgrade some of the buildings. Most of the buildings from Command and Conquer do not return. Of the 38 buildings in C&C, only 18 return to C&C 2.

One really cool thing is the addition of shrapnel. It sometimes causes more damage in shrapnel then the actual unit did! Something else that is good is the addition of veteran status to your units. Nod Buggies that become veterans can shoot at air units, very cool stuff.

The game play is almost exactly like Command & Conquer: Gold. The units are almost all the same and the units that are new perform many of the same functions that the missing units from the first games did. The Devil's Tongue is basically a flamethrower. The stealth tank is still the same, and the basic infantry is too. The only new unit is the mutant hijacker who hijacks vehicles, somewhat useful but usually very short lived. They could have made this game an add-on for Command and Conquer, instead of making a whole new game out of it, the differences are negligible. The Gameplay is still as good as it ever was; just not enough has changed for me to hail this as the next best thing. The game is a lot of fun to play, both online and in the single player campaigns.

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Diamond Monster Sound MX300

Door Femme Taken, 29 augustus 1999 00:130 reacties, bron: Game Forces

Misschien een beetje laat, maar dat kan geen kwaad... Game Forces heeft een review gepost van de Diamond MX300. Hier heb je een stukje over de performance van dit spel in Half-Life en Shogo:

Half-Life supports A3D and Creative's EAX. After running through some saved games of mine with A3D support turned on, I must say this -- you haven't really played Half-Life until you've played it in A3D. It really changed the way I viewed the game. When you walk through corridors, you can hear what's going on at either end. Not only can you hear it, you can tell which side it's coming from, front or back -- or even above. Just as in Shogo, I could sometimes hear opponents before I could see them, partly due to those damned sneaky commandos who keep popping up all over the place! Once I was finished, I tried to change it back, but missed the sweet effects. That A3D option is staying on for good.

Game Forces heeft ook een aantal CPU utilization benchmarks. Lees de review voor meer info daarover.

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Vantec P3-D5030 cooler review

Door Femme Taken, 29 augustus 1999 00:120 reacties, bron: ComputingPros.com

ComputingPros.com heeft een review van de Vantec P3-D5030 online gezet. Uit eerdere reviews van o.a. BXBoards bleek dat dit een behoorlijk goede PIII heatsink is, hoewel nog steeds niet van Alpha P125 niveau. ComputingPros probeert de Vantec uit op een C300A:

So how well does it cool my overclocked celeron300a? To perform my testing I took off the computer case so that it doesn't play a part in determining temperature since everyone's computer case has different levels of efficiency in air flow. with the computer case off I began to run several CPU intensive apps such as RC5, Quake3, and Seti@home. With the original OEM heatsink/fan unit temperatures would go as high as 44C during intense CPU crunching and 38C for average use. With the Vantec I never saw higher than 32C with room temperature being around 26C. The image below is from the Asus hardware monitor software with a reading of 29C after a couple of hours with Seti@home running. That's not much higher than room temperature. You can also see that the motherboard sensor actually reading a higher temperature which is a testament to Vantec's cooling powers.

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