Tip de redactie

Review Acer 6x/2x Rewriter

Door Femme Taken, 31 januari 1999 19:390 reacties, bron: webmagix

Xanthias van BXBoards heeft een review gepost van de Acer CRW6206A, een 6x/2x speed CD rewriter om in de standaard ATAPI poort van je pc te douwen. Hier een z'n ervaringen:

All burned data CD's turned out perfectly and were able to be read by several folks with different hardware. If I did a straight burn without testing first, most of my data CD's like Quake2 and Half-Life were done, start to finish, in about 30 to 35 min. I was assisted somewhat in this regard by the Kenwood multi-beam drive (reviewed right here) that served as my source CD unit. I was able to use ICQ and surf the web fine during both HDD to CD-RW and CD to CD-RW sessions. Gaming would have been out of the question though, due to HDD usage. CPU and memory usage was not burdensome, however (I have a PentiumII 400 and 128MB SDRAM). One nice feature of the Adaptec software is to allow you to mirror a CD onto HDD as an "image" and then burn multiple copies. This method is much faster than CD-ROM to CD-RW transfer over and over again. System resources are almost completely tied up by this method though. Further, you can customize the image from a data CD to include or leave out items from the source material.

Meer lees je hier.

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Turok 2 review

Door Femme Taken, 31 januari 1999 16:200 reacties, bron: AGN3D

3DFiles doet tegenwoordig ook in game reviews en pakt meteen uit met een review van Turok 2: Seeds of Evil. Doel van het spelletje is oom zoveel mogelijk dinosauriërs om te leggen (net zoals Turok 1 dus). Dus wat is er dan wel nieuw?:

Turok 2: Seeds of Evil promised to be better than Turok (1), with more weapons, multiplayer capabilities, smart enemies, and huge levels. Overall the game turned out to be pretty decent for single player, but quite a stress for multiplayer.

[...]On the graphics note, the deaths of the enemies remained the same quality as Turok: Dinosaur Hunter. The too-cool weapons caused enemies to bounce, bleed, and die to complete satisfaction. I'm the type of gamer who thinks there needs to be more blood in games, and Turok 2 certainly fulfilled my wishes in that respect. One annoyance with killing enemies is that they don't gib (splatter into a million bloody pieces, as seen in Quake II). Instead, they can still get thrown around a bit, and roughly 15 seconds after death the enemy becomes transparent and disappears. What can I say, I like blood.

Hier lezen wij verder...

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AGN's PIII: geen overclocking

Door Femme Taken, 31 januari 1999 16:160 reacties, bron: webmagix

Jeremy van AGN 3D heeft nog wat verder zitten spelen met z'n PIII-500 en komt tot de minder grappige conclusie dat het ding niet wil overklokken:

Well I have been playing with the processor for over 8 hours now trying to get it to overclock, with no luck. Other then 5X100, I am just dead on all of the other options. The bios is still showing it as a PII 500 processor instead of a PIII, so maybe after a bios update I will be able to do at least a little overclocking. The way it stands now I cannot get past the startup screen with anything other than the default setting. No combination of voltage or fsb settings including the little 3MHz turbo boost is able to add to the speed. I have also been having problems with OpenGL games including Quake 2, Half-Life and Sin. Flashing and lockup problems that are not there if I remove the P3. I am sure that Intel will have all software problems fixed shortly after the official release of the processor.

Meer info (o.a. een paar benchmarks) staan op de nieuwspagina van AGN 3D.

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The story of 3Dfx Interactive

Door Femme Taken, 31 januari 1999 16:130 reacties, bron: webmagix

Gamespot heeft een verhaaltje in elkaar geborduurd over 3Dfx Interactive:

Whatever you believe, if you want to make an intelligent guess as to where 3Dfx is heading, you have to understand where they've been. And so, in this, our inaugural Behind the Games feature, we'll explore the history of 3Dfx. We'll talk to the developers, technologists, and entrepreneurs who made 3Dfx what it is today, and examine the critical events that allowed it to achieve such astounding success. Then we'll look to the future, to the competing companies and technologies that threaten to bring 3Dfx back down to earth.

It's a fascinating story. Here's how it begins...

...en hoe dat begint lees je hier.

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Abit interview

Door Femme Taken, 31 januari 1999 05:240 reacties, bron: webmagix

Overclocker's WorkBench heeft een interview met Abit waarin een aantal interessante vragen staan:

Q1: What would be the strategy of ABIT in terms of support K6-3 and also

the K7 architecture? When is the expected model and date of release of

such boards?

We intend to continue to support the Socket 7 architecure  as long as it remains a viable market for us. In that light we have just come out with our first Super 7 board the SK5, it comes with sound and video on board, making for a cost efficient solution for the SS7 market, and yes, it comes with Soft Menu II

Q2: Will ABIT boards less overclockable because of the pressure from

Intel?

For our boards with Intel Chipsets we make our boards according to the Intel specs, whether or not a CPU is overclockable or not depends on the restrictions that Intel puts on the CPUs, not us.

Q3: Is there any possibility of using K6-2 or Pentium CPUs on to a

Sloket to be used on Slot 1 boards just like Socket 370 ?

We have no such plans as of now.

Q4: Any plans to release pre-production or beta BIOS so that uses can

test them .. just like what ASUS does.

We have considered that and might do that with a few select sites

Q5: Can the BX6 / BH6 use the Katmai processor?

Yes, they should have Katmai support.

Q6: Will future Super 7 boards be jumperless?

Yes, the SK5 features Soft Menu II

Ze hebben ook een plaatje van de Abit SlotKet:

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Asus V3400TNT review

Door Femme Taken, 31 januari 1999 05:180 reacties, bron: webmagix

Home of Lost Circuits heeft een review gepost van de Asus V3400TNT en heeft daarbij vooral gekeken hoe vriendelijk deze kaart zich gedraagt in een socket7 systeem. SS7 AGP ondersteuning is bagger en de meeste TNT kaarten doen gek op een socket7 plank. Ook met de Asus gaat het niet beter:

he one really diappointing feature of the V3400 is really the fact that not even ASUS bothers to even mention the SS7 platform and related issues in the manual. At current, my advice for anyone running a P5A motherboard and thinking of switching to a TNT card would be to wait. The hassle of eventually getting it working in OpenGL simply isn’t worth it. If you only want D3D games and 2D, the V3400 is a great choice, actually the only game that was seriously slow with the MGA G200, Delta Force with no V2 support runs fine now so that I think about getting back into that game for some serious death matching now. If the compatibility issues would be solved soon and nVidia releases some better 3Dnow! drivers I might consider getting rid of my Voodoo2 card, but right now I’ll keep it.

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nVidia TNT-2 nieuws

Door Femme Taken, 31 januari 1999 05:070 reacties, bron: webmagix

Rivastation heeft wat nieuws over de ontwikkeling bij nVidia:

"We got a number of things coming down the pipes here at NVIDIA. The next 3 months are going to be incredible here....Im not sure if you know, but we will be releasing a new rev of drivers in the next week. The coolest thing about these are that not only will they enhance your DX6 features in both the TNT and TNT 2. In other words, these drivers are forward and backward compatible (past and future products). These things are going to rock.

TNT 2 will be announced in the next couple of months. We also have that here in house and the visual qualtiy along with the performance is incredible."

Er staat ook nog wat info over het bestaan van snellere op 120Mhz geklokte TNT's:

There are some rumors that there are TNT Boards that are equiped with a faster TNT(-1) chip running at 120MHz. These are not confirmed yet! It seems that these chips are first TNT-2 prototypes that are used only for internal test for card developers.

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S3 Savage 4 preview @ SE

Door Femme Taken, 31 januari 1999 05:030 reacties, bron: webmagix

Ook Sharky Extreme heeft een preview van de Savage4. S3 gaat twee versie van de Savage4 bakken, de GT versie voor low-end systeem en de Pro versie voor de high-end markt:

The Savage4 chip will be offered in two flavors: "GT" and "Pro".

The Savage4 GT chip will serve as the entry level part, and will support up to 16MB of on-card ram and will operate at a speed of 125MHz.

It's expected that the Savage4 GT will be presented to OEMs like Diamond, Elsa, Hercules, and others, at a price of just $22 each in 10,000 unit blocks. This price is approximately 35 to 40% cheaper than the nVidia TNT 2 part is expected to be offered at in the same quantity amount.

The Savage4 Pro is the high end option of the Savage4 lineup, and will up the maximum amount of on card ram support to 32MB, while operating at a higher speed of 143MHz. Priced to OEMs at just $25 in 10,000 unit blocks, the Savage4 Pro makes the possibility of a 143MHz 32MB AGP accelerator under $140 more real than previously believed.

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C300A & C366 oc info

Door Femme Taken, 31 januari 1999 04:560 reacties, bron: webmagix

Overclockers.com heeft weer wat stats bijeengeraapt over de overklokbaarheid van de C300A en C366. Hier de conclusies:

For C300a's - The Cream of the Crop are week 43 retails with weeks 41 and 42 exceptionally good. Week 46 both retail and OEM shows more voltage variability than any other week, so I would avoid week 46. Weeks 47 forward seem to be OK but show a little more voltage variability than weeks 41-43.

Overall pick Malaysia over Costa Rica - Malaysians average 1.98 volts overclocked vs. 2.06 for Costa Rica (low volts = more stability). Malaysia is almost exclusively the source for Retail chips while Costa Ricans are OEM.

For C366a's so far weeks 49 and 50 SL37Q will get you 5.5x83 @ 2.0-2.1 v (still very small sample) and you will not get 550. C400a's anecdotally show 6x75 @ 2.0 v a lock.

So play the odds and you could come out ahead. Keep the data flowing - help your fellow O/Cer out.

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Celeron 466 release in April

Door Femme Taken, 31 januari 1999 04:450 reacties, bron: TheRegister

The Register heeft wat info over de 433 en 466MHz Celeron, die verwacht worden voor eind februari resp. begin April:

Sources close to Intel confirmed today that a 433MHz Celeron is likely to be released before the end of February.

In fact, the date will be the 28th of February, so precipitating the usual round of price cuts as less speedier chips enter Intel's Gulag.

And the 433MHz Celeron will be swiftly followed by a 466MHz, although other sources said this was unlikely to appear before early April.

Er staat ook wat over de prijs van de Slot1 Celeron, die hoger zal zijn dan van de PPGA versie:

nterestingly, while Intel still insists it is keeping Slot One Celerons, sources said that they were likely to be priced higher than the new 370-Socket PPGA package.

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Linux Live voor PPC

Door Femme Taken, 31 januari 1999 04:420 reacties, bron: TheRegister

Interessant nieuws op The Register over een Linux versie voor de PowerPC met een super simpele installatie, is wel handig want de gemiddelde MacOS gebruikers snapt weinig tot niets van computers. Ook handig omdat je nu eindelijk eens echt gebruik kunt maken van de power van de PPC processor, zonder dat je vertraagd wordt door de super verouderde niveau win3.1 MacOS architectuur:

inuxPPC, Inc. has released a slimline version of the open source OS that allows Mac users and owners of other PowerPC-based machines to sample the software without having to navigate the full release's tortuous installation process.

Linux Live can be booted straight off a MacOS-formatted hard drive, simply by double-clicking its icon. That spares computer users keen to try Linux from backing-up and re-partitioning their hard disks, often a long process and one less technically-inclined users are rarely happy to perform.

Live is based LinuxPPC Release 4.0. It includes the OS' most common commands and utilities, the KDE X Windows-based GUI, Netscape Communicator, the Gimp Photoshop clone, and other tools.

Het ding mikt 40Mb op je Mac harddisk en is hier te downloaden. Het werkt niet op de AaiMek en de nieuwe G3's (die met de blauwe kleurtjes).

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OEM C300A verpakt als Boxed

Door Femme Taken, 31 januari 1999 04:340 reacties, bron: webmagix

Andy van BXBoards heeft wat nieuws over Boxed Celery's die in feite OEM's zijn + een heatsink:

I've just received some disturbing news that Intel are now selling the OEM boxed SL2WM Celeron 300a, in a retail box, complete with an unattached heatsink. In other words, these "boxed" 300a's are not going to have the same overclocking prowess that we have come to expect from boxed processors. Taken directly from Intel's site the SL2WM is now listed as "This is a boxed Intel® Celeron™ processor with an unattached fan heatsink". Hmm....

So be warned - if you are trying to purchase a boxed 300a, make sure you ask for a SL32A by name - asking for a retail box now could well mean getting a SL2WM in disguise. If you want a boxed CPU as we know it, you'll be looking at these specifications, which is a boxed 300a as we know it.

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Soyo SY-6BE+ review

Door Femme Taken, 31 januari 1999 04:280 reacties, bron: AGNhardware

Hot Hardware heeft een reviewtje in elkaar gedraaid van de Soyo SY-6BE+. Hoe verwachten ze bij Soyo een produkt met zo'n debiele naam te verkopen als je in de winkel aangekomen al weer vergeten bent wat je thuis wilde kopen? Anyway, wat betreft prestaties en mogelijkheden is het gewoon weer een normaal weinig opvallend bord van goede kwaliteit, maar ongeschikt voor overklokken:

On the down side, unfortunately this board does not support CPU Voltage Adjustments. So, if you have a CPU that likes a little extra voltage to overclock with stability, you may be out luck. That being said, the BX6 Rev. 1 that we use here as our test bench couldn't run our P2-333 SL2TV at 500+ Mhz. without setting the voltage to 2.1V. The Soyo however, had the P2-333 running at 515 Mhz. solid as a rock at the default voltage! You may get different results depending on your CPU but this was an impressive feat in itself! Another down side is the positoning of the ATX Power Connector and the 3 Pin Smart Fan Connectors on the board. The ATX Power Connector is right behind the CPU Slot! HUH? Someone stop feeding the Mechanical Engineer, will ya? He got fat and lazy with that design! The same goes for the 3 Pin Fan Power Connectors. One sits right under where a larger heatsink would encroach when installed on the CPU. We actually couldn't use that connector at all because it was blocked by the CPU heatsink!

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Review Top Shot FF racestuur

Door Femme Taken, 31 januari 1999 04:230 reacties, bron: AGNhardware

Purified3D heeft een review in elkaar geknutseld van het AVB Top Shot force feedback stuurwiel. Van AVB heb ik nog helemaal nooit gehoord, maar een fotootje van het stuur deed mij onmiddelijk denken aan het force feedback stuur van Trust (die plakken daar hun stickertje op), dus ook interessant voor ons Nederlanders. Bij Trust denk ik altijd aan goedkope aziatische troep, Purified3D is echter wel te spreken over het stuur:

Surprisingly, the Top Shot Racing Wheel is an excellent all-around performer. Delivering strong force feedback effects (3 lbs. of output), it is capable of maintaining precise control thanks to its smooth, non-slip internal belt.

Games like Need for Speed III fully took advantage of AVB's wheel, which by the way, is capable of up to 10 simultaneous force actions, thanks again to I-Force drivers. I was actually able to get better times with this wheel than on the Per4mer FF or my old non-force feedback TM GP.

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Abit BX6-II review @ AnandTech

Door Femme Taken, 31 januari 1999 04:170 reacties, bron: AGNhardware

Anand heeft een review van de Abit BX6-II overklokkers droomplank. Anand durft ondanks de heilige status van dit bord kritiek te leveren:

The stability of the BX6 Revision 2 is on the lower end of the spectrum when compared to the more well rounded solutions, such as AOpen's aforementioned AX6BC.  The board's lack luster stability, a result of a general lack of high quality capacitors near critical components, brings down the overall quality of the board and the purchase value for those users that won't be overclocking to any great degree.  AnandTech's test system crashed an average amount of times during the stability tests, leaving the BX6 Revision 2 on-par with many lower class motherboards in terms of stability and separating it by a great distance from the competing AX6BC.  

In spite of ABIT's efforts to stay competitive, their newly introduced FSB settings are almost entirely useless.  While the competing AX6BC made it up to the 143MHz FSB in AnandTech's tests, an identically configured BX6 Revision 2.0 system had problems booting at frequencies greater than 124MHz.  Attempting to run a system with an AGP card at any speed greater than 124MHz will probably be a problem in any case since most AGP video cards have troubles operating at frequencies derived from such high FSB settings, so the inability for the BX6 Revision 2 to operate reliably at anything above 129MHz should degrade the value of the purchase any unless you will be using a PCI video card (which can run at 129MHz+ * 1/4).

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Beast Supercharged review

Door Femme Taken, 31 januari 1999 04:090 reacties, bron: Voodooextreme

Na Sharky Extreme en AGN Hardware heeft nu ook Thresh's Firingsquad een review van de Hercules Terminator Beast Supercharged gepost, de snelste D3D kaart van dit moment dankzij extra snel SGRAM en een hogere core clock. De bevindingen van TRS:

As you can see, the Terminator Beast SC is no performance slouch. On our OpenGL Quake II test, the card lags behind the industry-standard TNT - not too many people would be surprised there. In fact, this is probably what a lot of people would assume a Savage3D would pull. However, throw Direct3D into the mix (D3D is also one of the TNT's strongest points), and the story takes an interesting twist! Half Life managed to stay within 2 frames per second of the TNT at all times, and even beats it on the high-resolution 1024x768 test. Very impressive.

Then comes 3DMark, the new standard in testing for Direct3D. Here, we see the Terminator Beast consistently outperform the TNT in both 800x600 and 1024x768. Who would have thought? What was originally introduced as a modest low-budget 3D accelerator, the Savage3D shows some real muscle, and in some instances takes even the vaunted TNT for a ride.

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Intel vs AMD artikel

Door Femme Taken, 31 januari 1999 04:030 reacties, bron: Voodooextreme

Ace's Hardware heeft een artikel in elkaar gedraaid over Intel vs AMD, oftewel de oorlog die momenteel gaande is onder de CPU fabrikanten. Verder zit er ook nog wat info in over de AMD K7, die ik er hier even uit pik:

AMD is really shaping up. The strategy of Atiq Raza is daring but efficient, attack Intel on all fronts, not a hopeless battle in the low end. No, with the K7, AMD can aim for higher profit margins: the market of the Xeon. The Xeon is, with all respect, not at all the fastest CPU on the market it is aimed at. Compare the  Xeon with its competitors. 

So if AMD can execute and the K7 motherboards are very robust, the K7 could steal a lot of market share of the Xeon/Tanner/Cascades, considering it can harbor up to 8 MB full speed L2-cache, while the Xeon can only have 1 MB cache. The Tanner, the "PIII Xeon", will probably show the same 5% extra performance over the Xeon, as the PIII has over the PII. So the Tanner will have a hard time competing with the K7. As you all know the K7 uses Digital's EV-6 system bus, but did you know that that same bus can support up to 14 (!) Alpha CPU's? 

Makes me wonder .. 

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Intel versus AMD
Intel versus AMD Nieuws van 21 april 2000

3D chip comparison table

Door Femme Taken, 31 januari 1999 03:580 reacties, bron: Voodooextreme

Jo Lux heeft z'n Comparison of 3D chips (een enorme tabel met specs van bestaande en toekomstige videochips) uitgebreid met o.a. wat info over de S3 Savage 4. Handig om eens te checken.

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Carmack .plan update

Door Femme Taken, 31 januari 1999 03:550 reacties, bron: Voodooextreme

Onze vriend John heeft de moeite genomen om z'n .plan te updaten met bruikbare info over QIII Arena:

A while ago I had changed Q3 so that the number of fractional bits was a compile time option, which allowed you to trade off fine grain precision for larger size. I was considering automatically optimizing this for each level based on its size, but it still didn't feel like a great solution.

Another aspect of the problem that wasn't visible to the public was that the fractional quantization of position could cause the position to actually be inside a nearby solid when used for client side prediction. The code had to check for this and try to correct the situation by jittering the position in each of the possible directions it might have been truncated from. This is a potential issue whenever there is any loss of precision whatsoever in the server to client communication.

The obvious solution is to just send the full floating point value for positions, but I resisted that because the majority of our network traffic is positional updates, and I didn't want to bloat it. There have been other bandwidth savings in Q3, and LANs and LPB connections are also relevent, so I was constantly evaluating the tradeoff.

Dealing with four or five players in view isn't a real problem. The big bandwidth issues arrive when multiple players start unloading with rapid fire weapons. (as an aside, I tried making 5hz fire weapons for Q3 to save bandwidth, but no matter how much damage they did, 5hz fire rates just seemed to feel slow and weak...)

Sure...en voor wie niet helemaal begrijpt waar meneer Carmack hierboven allemaal over aan het lullen is, heeft Voodoo Extreme een handig vertaling:

"Dude, I was hax0ring with this Quake3 code and stuff and I made it so maps can be totally bigger dude, CRAZY! Then I was looking at these rockets things, and I thought, hey.. I can go buck wild and make the network code cooler for this! Let me try a few things. Nope, that didnt work.. Oh maybe this will though. OMG! I like it!"

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Need for Speed 4 screenshots

Door Femme Taken, 31 januari 1999 03:500 reacties, bron: AGN3D

Hacked Speed heeft een paar screenshots van the Need for Speed 4. Ze zien er nogal blurry uit dus er valt wat betreft de kwaliteit nog weinig over te zeggen. Naast screenshots hebben ze meer info over NFS4:

EA is working on the next addition of the NFS Series with its newest edition, NFS4. It is bringing back the Hot Pursuit that we are fimilliar with from NFS3 and adding new options. Now instead of being the racer, you have the option to chase your opponents down in a reved up Hot Pursuit mode.

A new damage level has been added to the game letting you see your car as it gets crushed by the forces of the road. You earn money by racing in the game to buy parts for your car to create a customized racer.

Do you think your lucky? Then put your car up for stakes in the new "Pink Slip Mode." This lets you put your car up for grabs to your opponent in a head to head race. The loser loses his car and the winner gains the opponents.

As you can see from the shots, EA has been putting some time into this game. The graphics are going to be more detailed and the textures more crisp. It is just a matter of time before this great game will be in your home.

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S3 Savage 4 preview

Door Femme Taken, 31 januari 1999 03:470 reacties, bron: AGN3D

AGN Hardware heeft een preview van de S3 Savage 4 in elkaar gepleurt, met o.a. wat info over de performance van het ding:

Well, AGN can't tell you how fast the card will actually be until we get it into our systems.  S3 has provided some benchmark numbers that they generated in-house, which reflect the card as being a solid performer that should out-perform everything available today.  We can not say with good confidence what the Savage4 performance will look like in our rigs, as S3's numbers are more on par with what we have seen from the Savage 3D under our tests.  Please remember that system specs are not the same, and that our numbers in no way are comparable to those generated by S3, or any other source for that matter.

We will how ever make the following assumption.  We expect the Savage4 GT to be very competitive with the TNT2, and we expect the Direct 3D performance of the card to meet or exceed that of the TNT2.  It's just a hunch, so don't get the noose ready just yet.  We also expect the Savage4 Pro to be somewhat comparable with the Voodoo 3 - 3000.  I will not put my self on the line and say that Savage4 Pro will out perform Voodoo 3 - 3000, but on paper, the two cards seem to provide about the same level of features and speed. 

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Unreal Tournament interview

Door Femme Taken, 31 januari 1999 03:440 reacties, bron: AGN3D

3D Unlimited heeft een interview met Mark Rein over Unreal Tournament op de site gemikt. Hier een stukkie:

Q2. There hasn't been much released info about Unreal Tournament, can you tell us a little about the gameplay and some features?

 

A. Unreal Tournament is a game focused on play against out best bots yet who know how to play 4 different team-based gametypes; Domination, Assault, Capture the Flag and an improved Deathmatch. You play through a ladder against differing opponents in different venues and with different rules to try to become Unreal Grand Master. You can also play the new game types on-line and we've made it all easier to get into with a hot-new graphical user interface.

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PIII-500 benchmarks

Door Femme Taken, 31 januari 1999 03:400 reacties, bron: webmagix

Jeremy van AGN 3D heeft een paar benchmarks uit z'n zojuist gearriveerde PIII weten te trekken:

I finally managed to get the Pentium III 500 up and running and here are some of the first benchmarks that I have managed to pull from the processor. On top of processor tests, I also plan on checking the D3D performance of 3D processor using DirectX 6.1 (which has KNI support), Quake 2 and Half-Life performance and overclocking performance. I am starting to figure out how much work this is going to be, and I am not sure if I will get it done today. It may take until tomorrow, since my wife is talking the take me out or sleep on the couch talk again. Personally I would prefer the sleeping on the couch, but then I have to wake up with the baby in the morning :) Once again thanks to Alienware PC for hooking me up with this processor.

De benchmarks staan op de nieuwspagina van AGN 3D. Erg opwindend zijn de prestaties van de PIII-500 niet...

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