Ars Technica heeft een artikel geplaatst over de architectuur van de Emotion Engine die Sony gebruikt in de Playstation II. Vrij technisch (zoals verwacht mag worden van Ars Technica ) maar ook erg interessant. Een stukje uit de conclusie:
Not only does the Emotion Engine have horsepower under the hood, but its aggressively new, cutting-edge design means that it's going to take a while for developers to really learn to use all that power. It'll be interesting to see if the PC has caught up with the PS2 by the time PS2 developers figure out how to exploit this hardware to its fullest potential. Although I've stated repeatedly that the PS2's number one application is 3D gaming, neither Sony nor Toshiba (Toshiba designed the Emotion Engine, and Sony licenses it) are going to sit by and let this hardware get pigeonholed in that application space. Sony has invested big, big money (I think it's around $100 million) in developing non-game applications for the PS2. So by the time the PS2 goes stateside, we should see other types of software available for it. This device is going to be the centerpiece of Sony's assault on the world's living rooms, so you can bet they'll milk it for all they can.