Videogames.com heeft een dik artikel rond de Playstation II in mekaar gejast. Naast een bespreking van de specs en features krijgen we info over compatibiliteitsproblemen en de games die voor de PS2 ontwikkelt worden. Hier een stukkie copy/paste over de Sony Emotion Engine, de 128-bits processor die het hart vormt van de PS2:
The 128-bit processor (also known as the "Emotion Engine") of the PS2 screams along at 294.912MHz. This is the central computer that handles all of a game's main mathematical computations. This is the chip that decides if your dragon punch hits its mark, if you have enough MP to call Leviathan, if your tires bounce off the car in front of you, or if Lara crosses the chasm or tumbles to her death. In most previous consoles, the CPU was also used for processing the graphics of the game. Slowdown occurred when the chip had too many things to do at once, and so all computations suffered as a result. But with nearly 300MHz to use and a dedicated graphics chip of its own, the PS2 is hoping to make slowdown a thing of the past. But there's no point in having the fastest car on the block if you've only got enough room in your gas tank to get you out of the driveway. Accordingly, the 32MB of memory means that the PS2 will have enough RAM to hold the layout of an entire virtual city, detailed information on who's currently doing what to whom, and how your meager existence is changing the flow of the digital world.
Thanks maffie voor de tip.