Bij Sharky Extreme hebben ze een review van de Playstation II on-line gezet. Ze hebben ook nog wat screenshots gemaakt (echte screenshots, niet gemaakts met een camera) waarvan je eentje hier beneden ziet staan, waarin heel erg duidelijk is hoe nodig FSAA voor de low-res console is.
Yes, we like to start with desert. The PS2's design is centered around the Toshiba-produced 128-bit Emotion Engine. Running at 294.912 MHz, the Emotion Engine gives the power to create complex 3D scenes. Sony is claiming the CPU can do 6.2 GFLOPS, and we've heard it said that the Emotion Engine is capable of drawing up to 66 million polygons per second. However, we've also heard much lower real world numbers in the area of ten million, after lighting, shading, and other details of normal images are rendered. Either way, the numbers are impressive.
[...] It isn't all good though. After having seen 3dfx' full-scene anti-aliasing on their Voodoo 5 boards, the PlayStation2 clearly could die for some AA. In fact, at times, the jaggies, buzzing and pixel popping really did get annoyingly noticeable (Ridge Radcer V for example). The lack of AA is the same short-coming that most consoles suffer from and detracts from otherwise beautifully clean 3D graphics.
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