Makker, weet je wel waar dit nieuwsartikel over gaat? Hoe deze thread begonnen is?
Dus ik moet het specifiek houden over het artikel terwijl jullie afwijken van wat er exact in het artikel staat?
Jij impliceert dat er meer schijfruimte nodig is. Dat is enkel het geval bij pre-rendered cutscenes. Zowel Strangers of Paradise als FF16 hebben geen pre-rendered cutscenes.
Oh nee je liegt, het staat zelfs hierboven nog geschreven als je kon lezen...
"And since the game is rendered on real time, Ochiai asks if there's anything YoshiP is particular about when developing the game through the use of game engine. YoshiP's answer: They wanted to stop using anything that is related to pre-render, but there is one particular scene that involves the sea (which he won't detail because spoilers) and he felt that going real time render is impossible for that particular moment, so he'd say 95% of the game is real time, and the sea/ocean is pre-render, and characters that are rendered in real time will be pre-rendered just for that particular part and created a movie cutscene of it without any need of loading (since they are going with an FF with no "Now Loading" on screen).”
,,,he'd say 95% of the game is real time, and the sea/ocean is pre-render, and characters that are rendered in real time will be pre-rendered just for that particular part and created a movie cutscene of it without any need of loading (since they are going with an FF with no "Now Loading" on screen).
,,,he'd say 95% of the game is real time, and the sea/ocean is pre-render, and characters that are rendered in real time will be pre-rendered just for that particular part and created a movie cutscene of it without any need of loading (since they are going with an FF with no "Now Loading" on screen).
,,,he'd say 95% of the game is real time, and the sea/ocean is pre-render, and characters that are rendered in real time will be pre-rendered just for that particular part and created a movie cutscene of it without any need of loading (since they are going with an FF with no "Now Loading" on screen).
,,,he'd say 95% of the game is real time, and the sea/ocean is pre-render, and characters that are rendered in real time will be pre-rendered just for that particular part and created a movie cutscene of it without any need of loading (since they are going with an FF with no "Now Loading" on screen).
,,,he'd say 95% of the game is real time, and the sea/ocean is pre-render, and characters that are rendered in real time will be pre-rendered just for that particular part and created a movie cutscene of it without any need of loading (since they are going with an FF with no "Now Loading" on screen).
,,,he'd say 95% of the game is real time, and the sea/ocean is pre-render, and characters that are rendered in real time will be pre-rendered just for that particular part and created a movie cutscene of it without any need of loading (since they are going with an FF with no "Now Loading" on screen).
,,,he'd say 95% of the game is real time, and the sea/ocean is pre-render, and characters that are rendered in real time will be pre-rendered just for that particular part and created a movie cutscene of it without any need of loading (since they are going with an FF with no "Now Loading" on screen).
[Reactie gewijzigd door Anoniem: 1849202 op 20 augustus 2024 13:20]