Joshua Krane van AGN Hardware heeft deel 2 van z'n 3dfx Vooodoo5 5500 preview online gekieperd met daarin een aantal nieuwe Unreal Tournament benchmarks. Als resultaat bleek 1280x1024 met 2X FSAA (4X FSAA trek-ie alleen fatsoenlijk op 800 x 600 en lager) de beste keuze te zijn; er werden zo'n 33 frames per seconde geteld. Binnenkort mogen we nog een update verwachten met daarin een vergelijking van de GeForce DDR en ervaringen van de Voodoo5 onder Falcon 4 en Need for Speed Porsche Unleashed. Hieronder alvast wat info, check page 2 van de preview voor de exacte UT scores.
Before we get into the results, I want to say that the Voodoo 5 makes Unreal Tournament playable at almost every resolution under Glide support. D3D performance was also stellar, but we ran into a few hiccups in 32bit color at high resolutions. For some reason or other, anything higher than 1024x768x32 would crash under D3D. I'm not ready to point the finger at 3dfx on this one just yet.
[...] Ok, enough from me, on to the Unreal Tournament Performance results!
First off, we look at Glide performance. Without FSAA, you can see the sheer power of the Voodoo 5 5500. Where as 1600x1200 was the resolution that "got away" with the Voodoo 3 3500, you can see that it is a totally playable 54+ FPS on the alpha Voodoo 5 5500. Enabling 2X FSAA, you can see an almost 50% decrease in frame rate in most instances. This is due to having to sample each texture twice. 4X FSAA whittles the FPS down even further, making the game almost unplayable at 1024x768. The choice is yours, but 2X FSAA at 1280x1024 seems to give the best balance of speed and image quality.
Thanks Edward die dit ons ook kwam vertellen.