Versie 4.7.1 van Godot Engine is uitgekomen. Godot is een opensource en crossplatform game engine met uitgebreide mogelijkheden waarmee 2d- en 3d-spellen kunnen worden ontwikkeld voor desktops en mobiele apparaten. De releasenotes voor deze uitgave kunnen hieronder worden gevonden.
Maintenance release: Godot 4.7.1It’s been nearly four weeks since we saw the release of Godot 4.7, which has given our team ample time to prepare for its first maintenance release. This progress was made in tandem with Godot 4.8, whose first development snapshot released last week, and will hopefully see its second snapshot later this week. But for those sticking with the rock-solid foundation Godot 4.7 provided, only iterating on critical regressions/crashes reported by the community in that time, you need look no further than today’s maintenance release: 4.7.1-stable!
Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
Changes
- 2D: Improve 2D editor dropping code (GH-119418).
- 3D: Fix closed
Curve3Dfirst/last point missing in/out control point (GH-120684).- Animation: Make animation folding access cfg only at save/load project time (GH-120403).
- Assetlib: Set the Asset Store’s default sorting to highest scored (GH-121112).
- Editor: Guard against non-main-thread emission of EditorFileSystem changed signal (GH-115083).
- Editor: Wrap long project title (GH-119580).
- GUI: Don’t automatically open virtual keyboard when popup menu shows (GH-120768).
- GUI: Fix crash in
Tree::_get_item_focus_rect(GH-120538).- GUI: Fix scene tree drag-n-drop regression on touchscreens (GH-120456).
- GUI: Fix visual glitch with connections lines in
GraphEdit(GH-120488).- Input: Android: Fix EditorSettings not instantiated error when running game (GH-120723).
- Input: Fix backspace being unable to delete pre-existing text in any input field when using a soft keyboard on Android (GH-119798).
- Navigation: Fix navigation agents unconditionally getting added to avoidance simulation after pause resume (GH-120249).
- Network: Set inited=false on
CookieContextMbedTLS::clearto avoid accidental double destruction (GH-120371).- Rendering: Fix flickering lighting on mesh-instances with non-uniform scale (GH-119784).
- Rendering: Fix orthographic camera directional shadow culling (GH-120711).
- Rendering: Fix previous transform getting remembered for 2 frames after the instance stops moving (GH-119941).
- Rendering: Seek past skipped shader variant payloads to avoid reading incorrect data (GH-119792).